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VII. "I have a hit% of 135, why do I miss?"
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So from the data suggested, here's my conclusion:
> Sentinel, Void, and Sunblessed Sets all have very similar hit rates on the field, despite what their numbers suggest.
> There may be a hit% cap that causes players with Hit% > 100 to miss enemies.
> Rates of enemy DODGEing does not seem affected by different weapon set, or Hit%. However, the rate of MISSing enemies between sets is variable.
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http://img.photobucket.com/albums/v8.../algorithm.jpg
Hit% roll is based off of your hit%. There is a probable cap to this value (<100% despite your hit% value).