Great work/ideas
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Great work/ideas
Oh for towne clock, it should be something like plst (pocket legends standard time) so when people meet or whatever on PL, they use the plst instead of their own time.
I agree with the / commands. NOBODY hardly knows them unless they are long-time players. We definetly need a tutorial or even a...i just got an idea!!!!!! Ill post a thread
yessssssssssssssssssssssssss this is extremely right
Lol at
"I, Kossi, love this game....", "Even I, Kossi, cannot think of a solu...""""
You sound like a press-e-dent
And potions should drop
And also we need a mail feature to mail items and i wish to see a solo-map thing, where the monsters are way easier to kill
I agree. But with the houseing and pets makes me think of the old days when I played ultima online lol go gm tamer lol long live the bank sitters of brit
/clap. Great post. Agree with most of it.
As a game developer, of money free-to-play games, I can tell you this is the same list of crap complaints most games see by players that have no idea how business or game development works. It is extremely hard for any free-to-play game to succeed because... they're free-to-play. If they took half your ideas this game would fail quickly, the best free-to-play basically keep the RL money aspect OUT of combat aspects. Here you have some elixirs that can help a bit, for a short time and not cost effective to keep going long term. Here you have some items that are decent, but fairly easy to get IG drops that are better than them. Both of these are about the only combat related perks you can purchase, and while elixirs can make a difference they aren't game breaking as they are pricey and very short term. The way a free-to-play game can succeed (if they can reach critical mass) is by allowing convenience items and perks for sale (additional areas, not required to really go through the whole game, inventory slots, cosmetic changes, etc).
Guilds would be nice to see IG, but aren't really required as a built in feature as MANY games don't have them outside of forum groups (which we have here). Ability to bet on a pvp battle is a neat idea, could even go farther and let others bet on the outcome, but both situations can be handled BY PLAYERS.
Tiers for buying certain amounts of plat have been used, successfully in a business sense, by other games. But never as a permanent deal, but more as a tiered approach during certain sales. For example, in one game, every so often they give X number of special tokens for buying Y number of plat (using PL terms, and with multiple tiers) for one month. These tokens can be held on to forever, but are used at special shops to buy really nice items (some purely vanity, some among the best items in the game but only available for a limited time). In addition, a few times a year (normally holidays), they run IG contests where players can get these tokens without spending money. Combined both sides get to obtain the tokens (of course those paying have it easier) and if there's no items you like right now you hold them until the next promotion where there will be different items.
Hey man this is awesome,perfect thiesechanges qill make the game more super!!!I agree with all of them great work!!!!!!I agree with all of them and will love to see the changes in PvP!!!
Ok, very good ideas! But I can see putting all this into Pocket Legends will take some time. I like the idea of the mega pvp, but with 30 players all using skills at the same time will seem very laggy. And would pets be allowed in the mega pvp? If so, will they be visually there? Very nice ideas I love them all, and I hope the developers see this and start to work on this! :)
bumped for ****s and giggles
Lol
Cool ideas...
Unheard of! Kossi bumping his own thread!!!
LOL Maybe they just can't see threads created by Archangel Kossi.