Originally Posted by
Energizeric
BTW, consumers and producers are ALWAYS the same in this game since this is a closed economy. People are not coming to AL, farming for items, selling those items, and then taking the gold and leaving and using it elsewhere. For every penny people make by farming in this game (i.e. "producers"), they are then spending that gold on buying items (i.e. "consumers"). They are one and the same. So increasing the game population has no effect on item rarity or on item prices. Drop rates control that.
If a recipe requires 5 items, and one of them is more rare than the others, then there will be leftover of the 4 non-rare items and they will continue to drop in price until they are no longer more common than the rarer item. So ectoplasm will continue to drop in price until people stop farming for it, and then the price will level off at the point where the supply of them equals the required amount needed to craft with the supply of arcane items being looted.
If ectoplasm was the ONLY crafting item, then demand would be huge, and supply would be the only limitation, and with a very rare drop rate, Nekro would still be rare. We saw that in PL with glyph steels.