[Feedback] Mage Heal Upgrade
I think a lot of mages did not notice the update today gave a major, HUGE buff to heal over time (regrowth update). It no longer gives 5 or 10 hp (or whatever it was) per second for 10 seconds. It now grants (for me) 1100 hp per second for 5 seconds.
If you haven't already done so, buy some respec scrolls and add this upgrade to heal. Thankfully, mana over time is still low so we don't get yelled at by rogues :p just kidding
The info thread is here for anyone interested: http://www.spacetimestudios.com/show...Update-8-13-15
[Feedback] Unneeded Sorcerer Buff
Hello,
I've just wanted to post a few comments on the latest changes of the game. It seems that sorcerers heal now heals roughly 70% of their health + an additional 100% (5 ticks of 1100 health, as a maxed L46 sorcerer).
I really feel that this needs to be looked over. Prior to this buff, sorcerers were already considered very overpowered in clashes. So overpowered, in fact, that 3 sorcerers were more effective in a clash than two sorcerers and one rogue. So, clashes these days seem to be about stacking as many sorcerers and tanks as you can. It's come to the point where doing this can essentially guarantee a win if other side cannot match it.
This is not balance, truly. If anything, it makes clashing extremely skewers in favor of certain classes.
Let us take a look at sorcerer heal compared to warrior heal. The warrior heal provides two seconds of invulnerability and six ticks of 900-1K HP, roughly. This makes around 7K-9K HP healed. A sorcerer's heal will do far more than that, healing up to 170% of a person's HP bar. Heck, even rogue packs cannot accomplish this ludicrously! Now, with the prior buffs that sorcerers have already received (increased damage absorption and reduction + stun immunity/certain debuff immunity), this makes sorcerers over the top OP.
In a clash, with all the debuffs going around, a sorcerer can hit nearly as much as a rogue. The difference between the sorcerer and the rogue? The sorcerer gets a shield to protect it at all times; and it cannot be slowed, cursed, or stunned. Now, when you have two to three sorcerers doing this, it makes it quite difficult to overcome for obvious reasons.
Anyone who has clashed lately can confirm this. Please, think over this sorcerer buff and the repercussions it might have.
Thank you,
Zeus