Please use this thread to discuss balance between the Rogue, Warrior and Sorcerer in PvP combat.
Please only post after you have played some PvP. Also, please keep the feedback constructive. Thank you!
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Please use this thread to discuss balance between the Rogue, Warrior and Sorcerer in PvP combat.
Please only post after you have played some PvP. Also, please keep the feedback constructive. Thank you!
All i know is I'm a level 17 rogue and I just slaughtered in PVP going 11-3. I don't even have min-maxed awesome expensive stuff like most people. Just lvl 15 pink winter set. Taking 2 warriors at once n such with aimed shot and shadow pierce w/ razor shield... Didn't even use my shadow veil.
Holey moley, pvp is way unbalanced. Warriors are on another level. I have mainly lvl 21 legendary gear and I don't stand a chance. It's very frustrating. Not much strategy too because the hits are so hard you die very quickly. I feel like I'm playing counterstrike.
#1 pet peeve: can't rotate camera. It's unreal how often I get jumped by 3-4 people who I don't see until I'm already dead. It didntb bother me in pve, but in PvP it is vital.
fix camera. nerf rogues too much damage...mages suck a bit xD
Mages fire ball is a has a bit long of a stun time. Warriors have good life and defense, but bad attacks(as it should be). But when a large group of warriors gets together with the heal buff with invincible shield it is unfair. They are the only things I noticed so far.
L16 ctf feedback on rogues~
Rogues have an absolutely horrible amount mana. My mana is 385, most rogues have under that. Now, the thing is that we rogues can't fully fight/ defend flag because by the time we kill ONE person, we lose all mana and then were dead. We can't even last 3 fights...and don't get me started on mana regen, about 1/sec...
Suggestion: bump up mana and mana regen on L16 gear.
I get killed with 1 aimed shot everytime....
man,when is the last time u get kill 1 shot?it just haappen to me with my mage
PS: can dev give us free respec even its only once because my build is for pve and now when going pvp,i frustated lol
I think pets should definitely be included in this. It takes a lot of the interest out of the whole thing when they are taken away.
For instance, right now it just comes down to brute force, whereas if people have the option to use pets, it opens up the whole range of debate on which abilities and assets would be most beneficial to them in this situation. People would be more involved in trying out different things and thinking about techniques and pet usage, rather than just who can hit the hardest the fastest.
Awesome Update., But needs improvement though.
No doubt Rogues will conquer the kills on leaderboards.
anyways its still on beta right?? let's just enjoy it for a while.
Warriors and rogues can swing there swords from bow range and deal damage lol .its not the. conection becuse my ping was green :)
Oh ya I'm a rogue :)
Posted this in the other thread but seems like it fits better here...
Quote:
Originally Posted by Lady_Pebbles:933880
Actually the pet won't fight for you when you sneak it in the back door, they just follow you around. Whether or not the stat benefits are active, I don't know. I don't think so from the amount my rogue died ;) They show up on your ID, but the devs posted that they would be disabled.
This being said, when there are pets in the arena, it doesn't make it seem any more cluttered than without, which I understand was the main concern.
On warrior, running around smushing mages is like a rousing game of whop-a-mole - fun for the warrior, but I imagine not so much for the mole, I mean mage. I haven't tried sorcerer in PVP yet at this point. My rogue manages to kill quite a bit, but also seems to die over and over and over, so I just find myself sticking to warrior for this game.
Screw rogues' aim shot skill. It's back to 1 sec pvp again, and it takes all the fun out of pvp. Rogue 1 shot = nerf
Rogues are overpowered.
Sorcs are too weak. To be honest, usually when a class is incredibly weak they do more damage.
However, with the best gear available I'm rocking... oh wait, no I'm not. I only rock when I team with rogues.
It's just a team roulette when you play a sorc. Skill means nothing.
Looks like rogues are getting kills about 5-6x more often than everybody else.
I suggest ... adding a class distinction on the PvP leaderboards? Will make it VERY obvious.
a very big disadvantage for us mages!!! hope they can retweak it immediately. rogues are too powerful. can't even kill one even with full health =( damn.
Agreed on the pets not seemingly making any noticeable clutter although, their abilities are disabled right? From what I've seen of pets in CTF, they were cute running about and I look forward to them in actual unbugged PVP in the future as I said earlier.
I also find myself going back to my warrior rather than my Mage in CTF. Please tweak the mages for PVP so they can actually survive longer instead of dying in 1 sec from a rogue's bow.
Heck my warrior dies from a rogue who has a legendary weapon. :)
Overall I like the idea. I think rogues should have something to make them balanced because they pretty much have no healing. Also please make it so you get something for winning. Otherwise people just play, and when they get e achievements and such there is no point on playing it
i played about 2h and really impressed that it works pretty well without lag.
its cool! but pretty unbalanced.
i think
the aimed shot gives too much crit buff (with stacking) and dmg so must be nerfed.
mages effect like stun or freeze must be more effective for their survivality (or need more frequent heal) or just need more dmg ( charged firea ball deal just same dmg with whirlwind daam...)
warriors need to lose some def
(almost immortal with their own heal and buff)
sorry that my opinion is biased to mage
( just because my main is mage o.o)
thank you for reading have a nice day guys :)
Ive been playing pvp for hours and quite honestly i have nothing to complain about. All the mages complaining about othe classes needing a nerf just need to get a strategy together. Your stun laat long enough to kill a rogue before it wears off ive played plenty of mages that put a strategy together and straigh own pvp match. you have the best heal skill giving health and mana. you do more dmg and have a lot of range. instead of complaining in the forums think things through get a plan like all the other good mages ive fough. the warriors own like there supposed to, its not impossible to take them down either. Rogues just slaughter each other. i dont have to complain about except for people hising pets under their shirts and sneaking in with them
Pvp is pretty good but I think there is room for improvement. I dont like that time spell for mage doesnt root enemies, effectively making it useless. Same as wind and knockback. I find pvp is also unbalanced as a rogues can kill 1800 hp in 2 hits with the right spell. It just seems odd that certain advantages are removed in an effort to balance the character abilities when it does the exact opposite. I dont think spells should be changed, leaving them will add different elements of stratagy and allow most players to keep there player mostly the same, and make minor tweaks instead. If the spells are changed in pvp at least give us a cheaper respec for skills only.
What about guild wars and leagues? Right now it is very hard to coordinate guild wars, and as a result no leagues can be formed. I would also like to see more health and mana around the map. Also less damage for the one flagging.
Anyway right now its good for a test, but I hope big changes are in store.
-Mattygspot
The aimed shot is so overpowered. One shot and mages get 75 % to instant kill damage.ridiculous.and im maxed out on armor.
As a warrior with 909 armor and 135 dps without the pet, good rogues can usually kill me 1v1..their dps is just way too high and they rule the pvp, period.
The fact that when I take on 1-2 warriors alone and no ones there to help me, I nearly killed them before the long ranged AoE attack of the mage stole my 2 kills -_- nerf mages and rouges damage wayy to high. Same goes for the rouges the use Piercs to kill 3 at once when there low health and the fact that warriors skill output is wayy to slow compared to the other 2 classes
Aimed shot is not overpowered. Just because it occasionally crits extremely high does NOT mean it is overpowered. I find my crits to average under 1k uncharged with 154.7 base damage. In my opinion that is perfectly acceptable. I can be killed by a warriors windmill skill in 3 hits that literally take 2 seconds to dish out. Windmill requires no stacking like aimed shot and with a vorp buff is unstoppable. But I see it as fair because a rogue simply should not be standing within windmill range of a warrior. So next time you get KOed by 1 aimed shot think of all the stacking required and the time and mana that goes into that high crit%.
For the sorcerer, its too hard to kill other players and for the warriors, its too easy to score the flag!
Just change those things and it will be much better!
In my opinion, the current state of pvp is such that everyone strives to kill-steal the other. There is really nothing much that revolves
around skill or builds. And the non-camera rotation also contributes here, making it almost impossible to even see what's happening in a
fight that includes more than three players. These are my thoughts on current Pvp.
I dont like he kill-steal.... soo many mages and rouge stealing my kills even tho i did the most damage to my opponenets and then from no where they last minute kill and they get the point. Not fair i think it should be based on how much damage you do to the certain opponenmt to get the point.... if you know what i mean....
i think mages need a little fix.
mages are squishy as they should, and also not hit as hard as rogue as they should, because their skills also knock and snare targets.
the only problem is the limited skill map. i think as a class that rely so much on skills rather than auto attack, mages should be given special previlege of having 5th skill map, especially since all the passives are not that beneficial for us in pvp.
in current state, to at least survive constantly, mages need heal,shield, and gale, leaving only one more skill map for a nuking skill.
Firstly, i think the people who are complaining about rogue overpowered are those with not so good gear, although, my lvl 16 rogue was able to crit 1825, so maybe tuning it down a little bit wud be good. Secondly, Mages definetely need to be buffed. Warriors have hp + armor, rogues have high dmg output, the only real thing the mage has to stand a chance was thhe frostbolt, and even that doesnt slow enemies lol...I ddont have any mages myself but they're are far too easy to kill. Warriors > Rogues, Rogues > Mage, and Mages can own warriors but its very difficult tp. Buff them a little. Finally, people are absolute morons if they think rogues > warriors, I have two lvl 16 twinks, warrior and rogue, rogues reduce my hp to about 10% max lmao, and those are the twink ones, so please sts dont listen to those that believe rogues own everything, its all down to skill and gear, dont blame the class blame yourself if you get pwned =).
i dont think gear is the issue. most of the mages also have high-end gear. and even if they dont, lvl 20 and lvl 21 gear only have a slight difference. like 5 int, or 5 str, or like 15 dps in total.
My personal complaint is I'm running out of mana far too quickly...I get one kill and all my mana stores are used up..then I get jumped by 3 others and can't defend myself.... it takes forever to restore my skills. I've been having a lot of fun despite this! Lovin pvp!