- Time Shift should once again root and snare enemies correctly.
- Added directional signage to CTF map.
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- Time Shift should once again root and snare enemies correctly.
- Added directional signage to CTF map.
Sweet!
did u fix the warriors shield being OP or is it still the same?
Lol minor update
cool.
Nice gonna have to avoid those clocks now!!!!
Cause u warriors are hell OPd.
next nerf prize is going to... Warriors!
now is a good time to rule in ctf, guys, carpe diem ;)
Weaponry Has different color to it and Mages attacks look low quality Image
So does that mean root effect work in PvP now? or they fix it in PvE? sound bad anyway, I just reset my skill 20 mins before update....:((
It does nothing in pvp now...sucks...
I see the word ''OP'' too many times. Too many times.. :suspicion:
Frost Bolt still doesn't freeze normal mobs. Only the charged version freeze enemies occasionally (work normally). Please fix !!!
The sign's are obnoxious. Who gets lost in PVP!!! If you can't fight your way around that little map, you don't deserve directional signs!!! Take the signs away please......and why not do something to defet the crome code that allows you to fire all 4 skills at once. I can tell which rogues use it. Normal rogues kill me in ten to 12 sec of constant attack. Then there is the rogue that runs at you and blame you heath from full to zero. Please fix that, it's not them getting lucky with one aimed shot, it them hitting you with aimed shot, poison arrow, daggers flying and they dropped health packs in blink of an eye......it's rather aggravating.
Thanks a lot!
And on a side note. Can you please do something about the walls in PVP. I have been shot with arrow's thru walls, I have been chain pulled by a warrior thru walls, mages have aeo so sure they should be able to hit you as you round a corner. I have seen warriors use thier skyward smash to jump around corners and simply cut off parts of your pvp map. A rogue should not be able to shot from spawn hallway thru wall and hit you as you pick up the flag. Do some thing productive like work on wall integrity, as more and more rogues are abusing the thru the wall shot, just sitting in long spawn hallways spamming arrows at flag. . .
Miseric, everything you've just described leads me to believe you're experiencing latency. None of these abilities will fire around or through walls.
Wawawa65, I'll look into this.
Thade, can u look into the warriors shield also? Warriors equipped with shield and the jumping skill that reduces range are undefeatable. It may be time to hop into the arena on one of ur secret toons and check things out. Also hang around in town and check out the ratios of a lot of the warriors. There around 5 and 6 kills to 1 death. Also, you get 2 warriors that travel together and alternate shield and they stay invinsible the whole time. 60% of people are warriors now and it's not very fun.
What are arcane items ? Above mythic ? More plat spending ? ;(
So good!
Also warriors and axes have pull -&- stun effect at the same time. Making it impossible to run or counter it. They even have a chest that adds a stun.
Thade: I think what is happening is if I am in the same hallway as a warrior and I start to run, if he starts his attack at that point, even if I round the corner his attack still hits. If it's the attack that pulls you towards him, then you get pulled through the wall back to him in the other hallway.
Same goes with attacks. I've been shot at by a rogue and saw the arrow coming just as I rounded the corner, and the arrow chased me around the corner like a heatseeking guided missile and hit and dropped me dead around the corner where I was no longer in the view of the rogue who shot me.
Also, I've seen warriors jump over walls. Not completely over the wall, but they start the leap in one hallway and end the leap around the next corner, meaning they basically jumped over the corner wall.
I just think that warriors and rogues have too much range with their melee leap attacks. It's one thing if a rogue is using a bow, then there should be good range for that attack. But it seems that leap attack they have has just as long range as a bow does. If rogues and warriors can leap all the way down the hallway and kill me with one hit, as a sorcerer I really have no way to fight back against that. Melee hits are supposed to be close range attacks. They should not have the range of an actual ranged attack like a bow or gun.
The change to mage's shield makes me sad... I now barely stand a chance against rogues and warriors make pancake out of me...
Yeah, i've noticed the rouge Aimed Shot + Shadow Pierce combo is lethal. An insane amount of damage before your target can even react. Also have you tried stunning? Haven't pvp'd in awhile, but I hear mages stun grants you a decent amount of setup time. Again, this is just convo from other players.
I think it goes by where they are when u release ur skills. I know I've killed people who were headed around a corner but I use aim shot before they round it and they go down. Also, I've released skills in the hallway when the were running the opposite direction and have landed hits when they were way out of range when the attack hit but were in range when I releases the skill.
Time still doesnt really work. Cast a charged time but mobs still walk right through it and those inside still walks out. Arcane shield damage doesnt work as usual. Frost still doesnt work. Its more like mage is being nerf big time.