Tricks of the twink guide and tips
Twinking guide 19 and 29
I am not going to do a guide for each build all at once.
Leave a comment to what build you want to have a guide for and I'll add it.
Tips:Basic all classes
-buff early enough to be buffed for your opponents first attack but no earlier.
-make sure your in range when debuffing. Any kind of root will help.
-if you have trouble buffing on time, say your ready, and have your opponent attack you so they have to buff while running and you can time it to get your buff right.
Tips:Advanced separate classes
Archer:
-the object is to deal a ton of damage in a short time period, try to one hit opponent.
-dex is the key, you need to dodge and crit
-if you stay alive long enough to use your main attacks again you will win.
-repulse shot is useful for getting your opponent out of your way.
-kite :) unless your opponent gets grouchy
Warrior:
-the time of your stomp can be key.( try using it right after your first attack don't lead with it)
-(how to not be affected by other bears stomps) if you have a lot of quick attacks like slash this is great, if you stomp your bear opponent right after they stomp you, you will not be stunned. They on the other hand will be stunned.
- buffing is huge get the basics right.
-try using range after they use there first wave of attacks on you then go in for your first wave this can work in some situations.
Enchantress:
-at level 19 you are going to have problems because you don't have any buffs. Take advantage of the debuffs.
You are going to need to heal right after/ during your opponents first wave, otherwise you will probably be done for in a matter of seconds.
-heal doesn't only gain life it takes away bad effects(key)
-lighting
If you need help choosing what twink to make look at This thread.
http://www.spacetimestudios.com/show...ginner-lvl-19s
I will be making builds so please... Request away.
Pictures will be added.
Strength Mage Guide
I have had a str mage level 19 and it worked very well.
there are some key spells that mages need:
-heal: gains life but sometimes more importantly takes away bad effects.
-Lighting: its quick and has a damage debuff, also does a lot of damage best spell
-debuffs: at 19 ya need um because you dont have any buffs, this can be bad for when you fight bird because they can range you before you even get close.
Ice: keep those runners in place, and it actually deals a fair amount of damage.
points wise: get the one ms with 11 in int then 60 on str and the rest on dex.
please fell free to ask any more questions