before the update, hits from the aegis proc also counted towards the proc count...
made it possible for chaining explosions...
now they remove it... again, another uninformed fixes...
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before the update, hits from the aegis proc also counted towards the proc count...
made it possible for chaining explosions...
now they remove it... again, another uninformed fixes...
it is fixed now, no worries... probably it's good though, because the damage output was a lot greater than a mage can do
still, mage sucks, with so many limitation on maximum targets hit + longer spell cooldown than that of a rogue + the most underwhelming l46 mythic proc
pve is returning to rogues :P
with this aegis nerf, nothing can justified the recent secret buffs on planar tomb, elite tindirin, and elite rengol mobs
They aren't secret buffs/debuffs, STS just isn't all that great with communicating changes.
I never used the aegis, so I'm not sure what you meant by chaining explosions.
This weapon has turned to become even much more crap now. Useless in PvP and now no chain procs screwing us to do damage in PvE/Elites.
I haven't done any runs with a tank since last update, so not sure what changed exactly.
Anyway, it was an awesome PvE weapon, finally making warriors useful party members. I really hope it wasn't nerfed intentionally.
All I can say is I'm glad have up endgame tank. Sts isn't going to change anything related to the current class progressions. If you want to play tank the way a tank is meant to be played than play twink 32 and under. Because up to this point Sts actually did a decent job with keeping tanks balanced in relation to rogues. After that well everyone already knows the rest of the story.
If you want to play end game actually enjoy it make a rogue or mage end of story.
STS,
What has happened to the aegis after the recent update?
1. The proc on the weapon seems drastically reduced as compared to before.
2. The dmg dealt by charged skill attks of the weapon is significantly less then before.
I tested this weapon in magma corridor and where I could easily take out the mobs before, now it is taking me way longer to kill them. The nerf on the weapon is 100% evident with the increased use of pots also, in the same number of mobs I used to tackle before.
Please look into this urgently and let us know what went wrong.
well my mage lost its function thanks to aegis though :P,
anyway with this nerf, i'm hoping sts will do something good with warrior in the future,
things i like to see:
1. improvement of cleaving mechanic, a conic targeting is not good enough, one sidestep can easily dodge an attack that is supposed to have greater chance to hit compared to ranged attack, a melee attack, another game use cleaving targeting similar to splash, a radial aoe centering at a target being hit, which is good, considering melee attacks need to be done at close range
2. improvement of bulwark weapons' range, it is currently way too short, that a slow moving orc shaman can kite you, also take a look at skyward smash, the skill make you close to your enemy, but most of the time warrior landed at the front of an enemy with a gap that is long enough for bulwark weapon to not be able to hit
3. improvement of defense, health, and resistance to disabling skills, not improvement of offense, orc mobs hits way too hard for a warrior, and many mobs can make a warrior like a clown thanks to no/lack resistance to pulls, stuns, probably you can start by making dex attribute give 5 health instead of 3
4. also please reconsider the scaling by party member mechanism, the current scaling by party member mechanism only works negatively towards teamwork, and discourage running parties with new players and tanks, because most of the time they will drag the party down
Now the skills of atack do not count as a hit to activate the proc. This also decreases the number of explosions.
I made a video testing.
https://www.youtube.com/watch?v=SzkL6tz9woI
When warriors cant do anything good & only make party run slower, they just left warriors alone.
When warriors have something good to make fast elites, people complaints.
I guess Warrior will never get a good weapons. #R.I.P Glinstone Aegis.
This is a joke. The nerf is real. Windmill before the update was my skill of choice with this weapon proc all the time. Now nothing. fix this immediately. I don't even want to run elites no more.
This is not right. Why not just fix what you stated in updates stg? Why tweak the mechanism of a weapon? The bug was people could get ageis proc on any other weapon. Just fix that and keep the weapon the way it was.
I hope this is unintentional change and stg will revert it back.
Rogue legends returns!
Selling bonesaw with para/perf rein bloods aka "best weapon of AL"
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yes they do it again.. why nerf the aegis??
do they hate war that much..
just RIP war from AL..
the end.
Why nerf it??? Sts really? Rip warrior
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I'm not talking about the bug.
Yes, the warrior needs to attack the enemy.
Watch the video. The Aegis need a number hits to generate explosions. Before the attack skills were worth to activate these explosions. That was the skill Windmill generate two or three explosions. Now I have to be using the normal attack, was too slow proc.
https://www.youtube.com/watch?v=SzkL6tz9woI
This all reminds of the movie called Groundhog Day. Just Bill Murray is STS
Just tested the proc. Yes it is surely nerfed and once again warriors are thrown a carrot just to have it ripped away from them. Come on now,lets get real about this. Everyone knows and admits that the warrior class always needed a buff and also needed that little extra something to be able to feel like a valuable member of a party and not to be treated like outcasts. For once we felt good to be able to have a weapon that worked well and had a good proc. Well, i guess that feeling was once again short lived. I used an arcane maul for a long time and had sold it because i liked the aegis proc and was impressed with the weapon overall. Now i feel like i am sorry that i sold the maul. Once again warriors sold good weapons and scrambled to get the aegis only to be crushed in defeat soon after. It is a crying shame. Why you cannot only fix the problem of not allowing the aegis proc to remain active after unequiped and NOT change the proc when it is equipped is nonsense to me. All the money that was exchanged and saved up by warriors to get this weapon was for nothing and alot of.warriors sold off better weapons to get the aegis. Now the price will plummet and aegis will not be worth much of anything. All the issues we went through with the "bulweak" you would think more attention and compassion would have been thought of in every step of the development in this weapon to make sure there were no "hiccups" after its release...anyway i am disgusted. Some might say it didnt change the weapon and it is still a good weapon but that just isnt the point. I love the game but hate it when things like this happen.Please FIX it..........ign=SCREAMEAGLE
is my english so bad that people can misunderstand the original intent of my post?
if so, pardon me...
Attack skills not adding to the proc is a major nerf or bug for this weapon. Hopefully it gets straightened out soon.
The mage glintstone proc doesn't really help that much and since Aegis is now nerfed...Everything seems to be shifting toward rogues. Now rogues can dominate both pvp and pve. A 4-rogue party in pve is usually always faster and more efficient than with mage(s) or warrior(s) thrown in. Even as a mage, I would want to be in a party with rogues filling up the slots. My mage has around 900dmg and 1k+dmg with elixir in pve, yet I still do not deal close to a rogue with like 700dmg. Since rogues can do just as fine, if not better, in pve. If warriors and mages were just eliminated from the game, it seems that would be more efficient, full rogue parties for everyone!
this... i've also been asking for a bit buff for mage's proc too... thanks for the comment, and yes, with equal gear, damage output of a rogue is always better than that of a mage, in equal gear, my rogue can hits up to 7k per 2s of aimed shot, while fireball hits max 1.5k, so mage will always needs their fireball hits more than 5 enemies to have an equal or better damage output to rogue's AS, and even worse, mage's fireball takes 2x longer to cooldown, with this simple calculation, it's so clear that mages will only be better than rogue in a map where an AS overkill one enemy
anyway attacks from skills still take counts toward the proc, problem are windmill only do 3x4 hits (only 1 additional proc of aegis), and bulwark and chest splitter miss way too often
only hits from the proc itself doesn't take count
definitely won't hurt much if they fix their cleaving mechanic
edit: just retested again, skill attacks don't count, ahhahahah
Sir, may i remind u that u posted on another thread 5 mins ago that the Aegis were not nerfed?!?
Anyway 100% of your comment is off topic. 90% of it is very far from the reality.
1. Mage glintstone proc is like a first para (7 damage) for the whole pt. If that werent useful people wouldn't be paying 10 million for a para u see. Further this in conjunction with damage lix is a huge boost (60 damage to me personally) and 110 damage with mari and singe buff + 30% lix. This is for the whole pt.
2. I have tested in duo arena with a op mage and 800 damage rogue. The op mage are faster in duo, partially because of the proc.
3. The recently buffed/"padded out" planar tombs, elite tindirin and elite Ren'gol are so hard for the average rogue, that they are not really feasible for a full rogue pt.
4. Rogues do not dominate pvp. This is really too ling to explain.
yes, this is known as taunt. Makes the mobs attacking warrior.
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I get it now. Well, proc actually shouldn't occur on skill attacks. I'm pretty sure no other weapon procs on skill attacks. That being said, this is really a huge drop in usefulness for the aegis and as a result - for warriors in PvE. I strongly suggest STS rethink this fix or nerf or whatever you call it.
Warrior useless and got nerf so perfect
Despite being aa warrior I actually agree with this. An easy fix that will help a lot more is making the proc happen when warr gets hit.
Either way, the weap pretty much sucks now, leaving warr with outdated weapon alternatives for pve. It would be really great if sts could take a look into this faster than their usual SLA (2-3 years...)
B onjovi i agree fully. This thread is about nerf on the aegis and is not a pity party for other classes. Sorry if i seem insensitive but i am tired of the nerf that take place AFTER the items are released. These things should be noticed during the testing phase. Maybe allow some regular players to beta test items before release, i dont know but something should be done. Yes this is just a game but tons of people take this game very serious and are dedicated players.Please fix the nerf.