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If i upgrade Dark crystal helm to imbued helm, i loose - 1 armor.
Is this a joke, cuz im not laughing.
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If i upgrade Dark crystal helm to imbued helm, i loose - 1 armor.
Is this a joke, cuz im not laughing.
Its clearly a mistake, maybe it will be buff next year with the sorc buff.
Agreed. They did mention a buff in those is being discussed so here's hoping they make the items actually desirable (not that they're attainable ATM, but that's is another topic).
That's appalling.
I wonder how many smurfs have left this game, they say next year: but come on that is ages away.
Seeing how every new mage gear sucks, scythe, new imbued gear, etc, but they continue buffing warriors, I highly doubt they can offer a real buff, they prob make another kershal or something similar useless thing, just like they did in the so called "sorcerer expansion"
And if you will go rage on forum they will answer, it will be too op else. Doesn't matter if a rogue gear is too op, or warrior gear or skills unnerfed, but if something too strong mage related, yeah that's a problem.
Okay, so a rogue will helm, which supposed to be the high armor version has lower armor than an average ancient druid helm. Looting this helm cost me 12m gold today.
Thanks for the head's up on the helms. We will look further into them.
I'm going to try and get some time to look at this one today or tomorrow, to see where they stack up and where it would be wise to modify them. Thanks for the feedback guys!
Yes please, don't forget the mythic helms got 3 gem slot, 6 int>0.4 raw damage, even the imbued gem cap assault got less damage than the current mythic helm for sorcerers.
A bit armor boost would be nice, dont wanna loose armor stat with upgrade, and there are plans to mage buff, it will be a small step in this direction.
Rogue helms also need a bit damage buff, and a huge armor buff. Its just not acceptable that there are better helms in auction for 500 gold with +100 or more armor stat.
So my tips:
Mage helms: bit damage, bit armor buff
Rogue helms: bit damage, huge armor buff.
No recipe, no money.
i believe those imbued gem armors' armor value are a lot lesser than the current legendary event gears, which is strange, but not for the warrior's version though
i believe some of already show that long time before, as for why devs only reply now, is also strange
Buff Scorch....please...
While certain buffs to the items are needed, there is a notable difference in stats of a more substantial nature because of the suffix type. The Rogue Mythic helm is of type Brutality, which inherently has more damage in its statistics. Tactics by comparison will have more crit, but less damage. This is normal, so in an essence it's a case of apples to oranges in the comparisons.
Here's a snapshot of where the baselines for the same suffix version of the helm currently sits on my test server. Note that this is raw and without gems of any kind. Looking for feedback/thoughts on these numbers, thanks!
Rogue Dark Crystal and Imbued Crystal comparison to Upgraded Mythic Helm
Attachment 111298
Sorcerer Dark Crystal and Imbued Crystal comparison to Upgraded Mythic Helm
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Thank you for posting this for us to provide feedback on. Very much appreciated. However, compared to what the warriors get on their inbued of assault set? Not even close, I'm afraid.
I think the full sets need to be looked at here for mage and rogue. It's like the syrillax gem. The reward needs to equal the effort involved. Remember, there is nothing else that drops in the tombs that we can get a return on our potion / ankh / elixir money with. That means these items must be coveted (stat-wise) in order to make it worth the effort and / or provide a return on investment.
I am all for working hard, but to work that hard for something that only gives me 3 damage more than I have? The mythic set has 3 gem slots, remember. So at full gemmed stats we will still be taking a loss in damage in exchange for 17 (rogue) or 48 (mage) armour? Is that worth weeks or months of resource-using grinding? Not to me.
it s a bit late for me, but i will post tomorrow the stat gain of the warrior imbued assault set. out of my head its 260 armor and 30 dmg for the vest and 9 dmg and 46 armor for the helm with 2,x crit. the will type vest has 318 armor gain over myth with no dmg penalty.
for the effort necessary (there are already a few threads on this and the costs involved) rogues and mages deserve better than just being barely positive on a few stats.
Skip the Dark Crystal and focus on buffing the Imbued ones. It's simple, if you have the gold to buy or loot the dark crystal base which is well over 10m for a set, you can definitely afford the recipes too.
Raw comparison is not helpful in this situation. You've left us upgrading L36 mythics for three seasons so naturally, most of us have supergemmed each and every slot months ago. That means the extra +6 main makes the damage difference minuscule. In addition, it means that we're only going to swap to specific types of gear (Assault/Will, Potency/Brutality, Brutality).
I also agree they should be looked at and improved as sets. Warriors are getting +300 armor with no damage trade off or any other noticeable downside, for the matter. What do the mage and rogue sets have to show that'll be worth spending ten times the gold needed for a mythic set?
Not only do warriors not have a damage cost, they get a major damage buff
Ard's info coincides with the info I have from Maarkus, which means for the full imbued of assault set, warriors are getting close to 40 damage increase over a super gemmed mythic set, along with their huge armour buff. Compare the stats shown above to this, and you'll see where the request for a fix came from. And no, don't nerf the warrior one, these ones need to be worth the effort also.
In fact, all the imbued sets should be noticeably better than the current mythics, given the difficulty to obtain. There should not be "trash versions" of imbued gear.
The mythic amulets has no suffix, the is only Lunar Pendant, Fang and Doom. No Lunar brutality, fang potency, doom assault. What Serancha said, forget the type and try to compare to all, there should be no trash version.
Thanks guys, I'll toy with a bit more. As you say, I'll probably just be adhering to the Imbued and not the Dark Crystal. Given the numbers we're talking about however, would tweaking the Warrior Set down be helpful? The numbers were likely dialed in such a way to provide a much needed boost to Warriors, over the Mythic and don't need adjustment but for the sake of argument I'm asking.
Really appreciate you working on this with the community. It means a lot.
Given the rarity of the items I don't think cutting the warrior boost is necessary. It is universally agreed that warriors need a boost for pve reasons. How this affects pvp is not something I can speak on, however. There really does need to be a proper boost to make things worth the effort, and in their case it makes the gear worth working for.
Perhaps half that boost for rogues and mages would be appropriate so that the warriors still get the extra they need, but it's also worth the effort for the other classes? Just a thought.
nooooooooooooo! acquiring only one of the warrior assault parts is an investment of 20-25m. unless people buy tomb chests and try for their luck which is much more expensive, given the odds.
i voted to bring rogue and mage gear in line so that at the given rarity it s worth the effort. tuning it down will only make people loose interest in farming the tombs. with the costs for ankhs and pots, we need items worth the effort for all classes, not another batch off good looking armors with no real gain.
please keep in mind, we re still using the same armor since last cap. it s time for a real jump in stats.
Thanks Carapace for the convo. I agree with Sera and Ard as well. Whether you farm full out for the gear or buy, it's VERY expensive. I don't think that most people are focused on the dark crystal anyway. I'd assume almost everyone that loots or buys is interested in the imbued items. Keep the warrior items the way they are and give a proper buff to the rogues and squishy items. :)
How about giving a health boost to the rogue and mages imbued gear, kinda like you did with singe. The para gem already unbalanced the health:damage ratio in pvp and this may be a good opportunity to help solve it. The armor and damage of rogue and mage definitely needs a buff but this is something I hope you will consider too.
Although this will mean we're going to have to hide more from the maxed out arcanabs, I too think there should be no tweaking down on the warrior sets but rather a restoration of the armor boosts that the imbued sets used to offer at the beginning.
Agree, dont nerf warrior items, buff mage and rogue items instead. You will see more people buying ankhs and elixirs for farming tombs.
To add, please look into the other items like imbued security gem cap. It should also add more damage instead of reducing it (compared to mythic helm) and more armor. If to reduce the damage is your intention then please increase the armor more significantly. To be honest it only added 80 plus armor above mythic helm, which is horrible.
Having this buff will give sorc more depth and variety. Some like to have more survivability so that we don't become the ultimate suckers who spend the most on ankhs because we get one shot the most.
Thanks guys, appreciate all the feedback on this
Here's a quick snapshot with where the Rogue stuff ended up today. While it's notable that on the helm Damage goes down a nominal amount on tactics and Will versions, the amount of crit gained is quite large. Overall health numbers dip a bit low but Armor is improved as well. The goal is to make something worthwhile that doesn't go to the extreme, while also being worth the farm. It's impossible to make them all "equal" in the obvious sense, so the important thing to keep in mind is that they are different choices depending on your preferred play style. Thoughts?
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Why nothing on sorc? Once again 3rd class citizen?
Carapace, just a suggestion here.....
At level 41, each extra primary stat point delivers approximately 1 point of damage. So if the new Imbued helm has 3 more damage than the upgraded mythic helm, that +3 damage actually becomes -3 damage when both helms have full grand gems.
Also, considering the rarity of these Imbued helms and how hard they are to acquire, why not just make the crafted versions mythic so they have the third gem slot, but keep the dark crystal versions legendary. That will help bridge the gap by allowing the third gem slot and also will reflect their actual rarity. Just a quick look in the auction will tell you that Imbued helms are far more rare than even the new mythic weapons as you can see barely any of them for sale, but quite a few of the mythic weapons.