Originally Posted by
Energizeric
A couple of comments about your comments:
1) I was not suggesting that using pots should cost mana. I just meant they should have a cooldown so you can't spam them.
I think you misunderstood me. I was not saying that using pots should cost mana, but you are saying to have a cooldown so that you can't spam them.
For your sake, I'll take your hypothetical situation into account.
Scenario A:
A tank is not doing his/her job properly, or we are simply overpowering their taunts. Now, a rogue has an option, take ONE health potion, or ONE mana potion. If he chooses to take that mana potion, he can spam his DPS for 1 second more before having to wait another 5s due to pot cooldown. Also, please note that is IF he survives.
Simply, what you are asking WILL cripple the game without a doubt. You picked your class, deal with not being able to be the fastest for timed runs. I wish that I could control mobs like a sorcerer could, but I can't. Also, ask any all rogue party. It really isn't a solo. Why? Rogues die MANY MANY MANY times. Example: Ask Azepeiete how many times he runs a map so he can finish a timed run record without any deaths from a rogue. Then, if we're taking elixir runs into account, plat revive is the only other reason that they can run solo.
2) With regard to your suggestion that the maps will slow down, let STS nerf them to the point that they will NOT slow down but will stay the same as they currently are but with the new system in place.
Again, too much work for little outcome. What's the outcome? Leaderboards? Big whoop. They are simply not going to change the game over a few rogues dominating the leaderboards (which isn't the case if one looks at any Nordr elite maps that actually do require tanking ability).
3) I know you are saying that you spend lots of mana potions, but I don't even have the option to run elite dungeons solo and spend a lot on potions. My device touch screen in combination with my thumbs cannot spam potions fast enough for my sorcerer to stay alive in Arena or in elite dungeons. The mobs and bosses simply hit way too hard. Warriors do not have the option to run elite dungeons solo either as they will be able to survive but cannot cause damage fast enough to beat the boss, i.e. I've seen plenty of cases where the boss heals faster than the warriors can cause damage. To use a PL reference, it's like trying to fight the bandit queen solo while at level 55.
Again, most rogues cannot run solo. Only a very few can. Ask any rogue to run solo and let me know what you will come up with. More then often, I guarantee you that it will be a dead rogue. Also, again, a rogue is supposed to deal damage, so let it deal damage. Even if we take into account pot spamming, it usually is not fast enough to save our butts. Take a look at Shuyal. The 1st record time was a 4 party team but the 4th person left the match at the last boss due to death from not being able to spam pots fast enough.
So either make there be a way for sorcerers and warriors to also be able to solo elites, or else change the system in a way so that all classes cannot solo. Right now the way the system is, it is not fair. I don't even run elite dungeons anymore because of this. The last time I ran an elite dungeon to farm it, and not for an achievement was 6 months ago. I've tried about 20 or 30 times since then and never managed to finish the boss. I'm in a pretty large end game guild (190+ level 30/31 members) and nobody ever wants to run elites, and when they do we always end up dying before we finish the boss.
I honestly don't see the issues in the elite dungeon. I pair up with tanks and mages all the time and it runs just fine. However, if I decide to go all rogue, I know that I will be spamming at least 300 pots that run and end up with numerous amounts of deaths. Again, sorcerers and tanks CAN do the same thing, however, since they are not a damage class, the outcome will not be the same.
4) It's very convenient for rogues that the potions happen to solve the 2 problems that rogues have. For sorcerers since we have lifegiver, we don't really benefit so much from potions. Perhaps they should have an aimed shot potion that I can spam to cause more damage. (a little sarcasm there, but you get my point).
Just to show my point, if they allowed use of potions in PvP I think rogues would never lose a fight to anyone. Do you disagree?
Yes, I agree. However, there is a reason that they don't.
Or maybe they should do what they did in PL which is to make it no potions at all in elite dungeons, but nerf those dungeons considerably to make up for that.
PL's elite dungeons are much quicker and different. There are only a few elite dungeons which do not allow usage of pots and those elite dungeons don't have very many mobs.