They should drop 4% damage reduction and replace it with 5% crit or replace it with a speed boost. 4% damage reduction isn't useful for any class but warriors. Then you combine that on top of +40 STR (or +45 STR with original stats), for a warrior that can means they can take more damage. But you can see why Singe is the way Singe is given how elites are. Go back to this thread:
http://www.spacetimestudios.com/show...new-Arcane-Pet
My first reaction was, I need an arcane pet to help me play the next expansion? So when I read this I knew next season would be very hard. And I can tell you I am dancing like a fool every run trying not to be one shot with varying degrees of success. And I have seen rogues with Singe get one shot by an elite mob (not a boss). So the 4% damage reduction is not helping mages or rogues. This is like Whim's dodge, not very useful. And should be replaced with something else. But since its been out there for so long, someone will get mad if they drop it. If I was a warrior I would get Singe because I see it as a tanking pet. For a mage I can't see any use for Singe. I'd rather use Whim or Samael. When designing arcane pets they need to consider how these stats apply to each class. If it only really benefits 1/3rd of the player base, then in my opinion its not designed very well.