Originally Posted by
DivineMoustache
1. Pretty sure the heal lag is the result of
a) moderately fluctuating ping followed by
b) pressing heal too fast after other skills.
Doing both at the same time can increase your chances of a heal lag by... a lot.
If it's not, I believe in one of the threads, thescarybeary also said that the heal doesn't actually miss, it works. Somewhere in a thread...might have been yours.
2. Yep, not really sure why anyone cares about excuses in PvP anyway, imo. The game would be a lot more fun if you took what people said at face value.
3. PC usually has more consistent ping, idk about the healing lagging since forg bow nerf though. Before the nerf, most mages at our twinking levels had about 1 heal, so the heal wasn't very noticeable at all. At the levels with higher heal, a lot of the time it was used to heal off ice (which didn't follow spam pressing light & heal that current day 15-35 mage requires.)
4. Those who were good at forgotten bows are still good now. Forgotten bows emphasized the 12m and 8m ranges, and those are still the most important in the game today. Killing higher levels was fun though, until they pulled out a forg bow of their own. Then it was not fun.
Personally, I didn't really like the 3 second drain ice fire fights. Today's 27 seems to be a lot more skill based, however the community has changed... a lot.
5. Super good idea.
6. Yea, nerf the plat packs, as well as merging. Banning mergers isn't enough, instead of duct taping the leaks in the ship, why don't we just fix the whole damn thing?
7. The proc is incredibly annoying, perhaps nerf it down to -5 or -10% debuff a hit. Definitely. I'd rather take higher damage and no proc than lower damage and yes proc.
A lot of the halloween armors suck compared to expert/artisans @ lvl 15. If we're comparing a level 25 mantle to a level 15 armor, then that's not even a fair comparison. They're meant to be used 10 levels apart. I think halloween armors were a pretty good idea, lets all classes get about 15% dodge which is...pretty reasonable.
8. Yea, bird needs to be buffed a little bit. Maybe stronger damage skills, or simply add another combo. (Fox has like 3 combos, wtf.)
Foxes are also pretty simple to beat: use MS after the first combo. Ded 90% of the time.
Rhinos don't need to be nerfed, although they tank hard, they do next to no damage compared to other classes at 22-30. @16-20, they're a bit harder, but that's because of the plat pack sets, which as you've stated, should be nerfed.
Mages with instant MS would be way too easy. Part of the difficulty in 22-35 is timing MS just right. There's nothing more satisfying imo than seeing your MS activate with 0HP left. Man, that's exhilarating.
Uhhhh, bear rage DID get nerfed, along with BOM etc. I think lower crit is a pretty good idea, adds consistency. Definitely lower their dodge though, who gave you guys the idea to let fat bears have 40+ dodge? I think dodge should have a lower cap at least, maybe 25-30% dodge cap, same with crit. If dodge is lowered though, kiting them would become so incredibly easy. They'd need to add damage/armor or something else. Atm, I can probably kill a bear of my same level (30-35) 50% of the time. That's a good success rate, why should mages be allowed to kill bears 100% of the time? Bears are given a chance, and they do lose, because their opportunity is based on luck.
9. Balancing higher level to lower level stats and skills is not balance done right.
1) this would eliminate twinking levels
2) wtf would be the point of lower level armors if everyone's stats are the same?
3) idk, this is just a bad idea Jun.
really well thought out points, although a disagree with many of them, I do agree that merging, plat packs, and fb proc should be fixed.