Originally Posted by
Energizeric
Yeah, I was never a huge fan of elite dungeons at all. I always thought it kind of a strange way to structure a game. And yes, in PL the old gear from previous campaigns was not discontinued, but still holds high prices. I was online in PL a few days ago for the first time in months and a level 55 fortified set was selling for almost 2m. But you could probably run the sewers maps a thousand times and never see that shield drop from a boss. The drops in PL are actually rare, and unless you run with 100% luck elixir, your chances of getting a legendary drop are almost nothing. And that was the main complaint with PL, that you needed elixirs to get good drops.
Even still, I think that was better than the locked crate system in AL. The problem in PL is that there were no elixir kits and players who had no plat could not buy them, so they would become discouraged and quit. If they were to get rid of locked crates and instead let all gear drop from bosses, but sell elixir kits of various luck percentages all the way up to 25 plat for a 85% luck elixir (combined with lep = 100%), then I think they would still make a ton of plat sales, but it would make the game much more fun. There would be no need for elite dungeons either, just make the regular dungeons a bit harder. Perfect balance would be having mobs that are somewhere in between the difficulty of regular mobs and elite mobs, but bosses should be hard like the elite bosses. That is about how it was in PL, and it worked well and made the game fun. A patient player could clear all the mobs and then call for help defeating the boss.