Version 1.7.2 has been submitted to Apple!
- Elixirs now persist for a period of real-world time through death, dungeon changes and logouts.
- You should be able to view the elixirs on your character in the avatar screen by tapping "Elixir Buffs".
- You can purchase elixirs with gold again!
- Store/Purchasing Improvements
- The store has been completely reworked to improve ease of use.
- You should find in most cases it will take you substantially fewer clicks to reach your destination
- It’s now possibly to quickly compare items in the store with your current equipment.
- Many feature purchases which were previously buried in the store are now made quickly from the relevant UI. These include emotes, campaigns, inventory slots, auction slots, stash slots, etc.
- Improved secure trade! When both players agree to a trade a new window appears showing the entire trade in a locked state. While in this state no adjustments can be made. Each player can then chose to accept or decline the final trade.
- Completing quests can now grant experience.
- Added /trade <name> command. This allow you to quickly trade with someone in a crowded area. No more digging through player names for the person you want to trade with.
- Fixed completed quests display when inspecting another player.
- When wielding a 2 handed weapon, offhand vanity items are no longer visible and no longer hide the weapon.
- The skill book icon no longer appears when your character has less than four skills
- Quick chat supports more text, up to two lines
- Account details now shows account creation date
- Unregistered accounts should now be able to purchase character renames
- The client now knows if it could not connect to the server because the internet connection isn't working or if the server is actually down for maintenance. The correct message is displayed accordingly.
- Possible fix for Gurgox sounds not working correctly under Android
- You can now reserve your character's name for Blackstar!
XP to previously completed quests?
Quote:
Originally Posted by
Zeusofire
will we get xp for all the quests we completed?
Quote:
Originally Posted by
Swim
Yes now I have more of a reason for doing 132 quests but I have a question if you do the quest before the update do you still get xp or no cuz if every new player gets it and older players don't that's not really fair. and how much xp per quest?
Both of these are questions/concerns of mine as well. I'm really not the type of player to gripe about things being unfair. Changes are always being made and often times some will benefit while others do not.
That being said, this is a situation in which I have some concern. I would really like to see players who previously took the time to complete quests, which is what the developers truly intended for us to do, to be given the XP for the completed quests. Seeing as each character has a log of their completed quests I don't see this as being something difficult to accomplish from the STS side.
My reasoning is that STS put the quests in for a reason. They add to the story and in a perfect world I'm sure they would have liked to see everyone do them. With the monumental grind from 55-56, if 55 players who sped through levels and skipped quests can now go back and complete (very easily by soloing low levels) the quests they never did for XP they will have a pretty big time/grind savings, and even a money savings if you take into account this is XP for which they don't have to spend gold for XP elixers in order to benefit from. The only ones who would be hurt if XP isn't retroactively awarded are those who took the time to go through and complete the quests, which is exactly the group of players I don't think should be penalized.
I'm open to hearing any comments both for and against this retroactive XP. However, if high levels can go back through and solo very low level quests they previously skipped for easy/fast XP while those who took the time to complete them earlier reap no benefit then I am very disappointed in the implementation of this. I know STS always works to make improvements and changes while doing so as smoothly and fairly as possible. I am very interested to know how they plan to handle this.