Buying A Mythic Weapon? Look here to decide!
The numbering system will rank the weapons from best to worst. 1 means the weapon is best, 4 means the weapon is worst.
Please, when looking at the weapons, remember to take the DPS stat into account. The lesser DPS versions have SIGNIFICANTLY lower display stat damage.
Rogues:
1. Mythic Bow of Fervor (+3.71% crit)
2. Mythic Bow of Guile (+47 armor)
3. Mythic Bow of Deftness (+3.71% dodge)
4. Mythic Bow of Tact (-30 damage)
NOTE: Stay away from number 4...it is about 30 damage less from its other versions of the bow.
Sorcerers:
1. Mythic Blund of Wisdom (+3.71% Crit)
2. Mythic Blund of Reason (+47 armor)
3. Mythic Blund of Willpower (+3.71% dodge)
4. Mythic Blund of Wits (-30 damage)
NOTE: Stay away from number 4...it is about 30 damage less from its other versions of the gun.
Warriors:
Save your gold, and try to wait until winter for something better. Unless, STG will buff the weapon (which it so desperately needs).
Buying A Mythic Weapon? Look here to decide!
Quote:
Originally Posted by
Maarkus
Hi Ener,
Based on my experience the Taunt system is sombroken that no matter how much a Warrior taunts it is immediately overitten by the DPS classes when they crit or release a damage ouput greater that the warrior (which is the case all the time) meaning we may be taunting but this is less than a second or two in the end we cannot hold aggro. If STS aplies a 'hold' period for 3-4sec per taunt then maybe we can hold aggro and that a bit complicated to code in i think ... I may be wrong.
Idealy when the war myth procs and taunts if it can stun as well that will help assuming that the threat meter of the mob will start after the stun period then that means the proc will actually help the war maintain aggro for 2-3secs atleast giving the dps class free reign to deal their damage.
This is just a suggestion and i may be wrong.
I still see the main issue of warriors being alientated in the pve runs as:
1. Why taunt when other classes can kill the mobs much faster thus 3rogue and mage parties are currently the best combi
2. It is inevitable to get one hit in the runs so maximise the damage output to lessen the chances of mobs to release thier special attacks
3. The game has reached a point where offense is the best defense thus the warrior class being a defensive class is left behind.
Thanks for reading and if it doesnt make sense apologies and pls ignore.
Thanks
this is also my observation. for the reasons above, in my opinion tank buffs need to make the party faster and reduce the one hit risk.
at earlier seasons with high mob density, lower dps class armor and crit, pve class balance worked very well. now we have rouges and mages critting like crazy with a dmg amount no taunt can compete.
but class balance can t be resolved with one weapon, a deeper look at the skills is needed.
now to the aegis: it desperately needs a buff, it just feels like a minor upgrade as it is.