Hello everyone,
I am just wondering whether anyone has actually finished the banished set? I remember Ardbeg having a thread but last time I read it he was missing 1-2 pieces. I am curious to see the stats of all classes in this set.
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Hello everyone,
I am just wondering whether anyone has actually finished the banished set? I remember Ardbeg having a thread but last time I read it he was missing 1-2 pieces. I am curious to see the stats of all classes in this set.
He's missing the amulet. Last I heard he was still at Elite Misty Grotto searching for the rainbow bridge XD I think the other people who were searching for it have either already given up or only gotten the parts of the set they need. For instance I think Papa is using the Banished helm and armor because they are the current best items in their item class for all character classes.
The set requires too much effort to obtain. Even the Antignome ser requires a significant investment of time. Too few people farm for it and those who do demand an obscene amount of gold for an item that on its own isn't even the best of its item class in terms of stats. The sets are just too difficult to obtain, and there's very little incentive to make the effort to get them.
Can anyone plz tell me how to craft antignome armor?
I read quest and banished set is not needed.
How to get the crafting ingredients specially raw cryostar core. Is it drop from elite bosses. Is it tradeable.
Any help is appreciated.
These set really seem uber arcane hard to see in auction.
I think the problem is that the set bonuses from these only apply to the Underhul dungeons. And if you have spent the many months it would require to farm the items needed for one of these sets, and now you have the set, of what use is it then? Since I doubt you would want to farm Underhul anymore at that point.
If the set bonus applied to everywhere, included PvP, then I think you would see people farming like crazy to get it. But after spending 10m+ and lots of time last season farming for my Glintstone set, and having it end up being pretty useless, I've learned my lesson now.
The parts of the set which require the Antignome set to obtain are the helm and amulet. The parts which don't are the ring (looted from elite Hugal), belt (looted from elite gold heretic chests) and armor (crafted using ingredients farmed from elite Underhul dungeons, including the set-rarity Cryostar core which drops only from elite Cryostar).
The Cryostar core is tradable. The Gnome power seal, another ingredient used in crafting the Banished armor, is bought from the Cryostar coin trading vendor. The last ingredient, the processed cryogem ingot, is bought from the Glintstone coin vendor.
The recipe to craft the armor is already available in your crafting menu. The end result of the craft is a chest containing one of four different versions of the armor, much like the arcane amulet and the Antignome armor. But, if you get an undesirable version from opening the chest, you cannot undo the craft and turn it back into the chest.
Hope this helps.
Thanks for the info!
Well, imho there is something extremely wrong with nobody having this set after that many months into the expansion. Maybe our beloved developers should get busy with issues like that instead of releasing vanities and furniture every week :pirate:
to craft the antignome armor you will need 3 refined cryogem ingot. to obtain a cryogem ingot you need to craft it using 1 cryogem processing mold and 1 processed cryogem. each processed cryogem cost 1000 glintstone coins. so to obtain the armor you will need 3 cryogem processing mold and 3000 glintstone coins.
Thanks for the info!
I agree. It's been a while since I see any system notification of anything Antignome-related dropping. I ran the second map a lot while leveling my warrior and for the most part it is deserted. The third map only comes alive when Cryostar is awake and when was the last time anyone loot any Antignome there. The maps are even deader for my level 52 mage. It's ironic because you need the set to make farming Underhul tolerable.
Too avoid some confusion:
You do not need a quest to obtain antignome. But you do need the full antignome set to start the banish quest. *Also, you don't need a quest to craft either set armors, only their ingredients.*
The banished ring drops in elite umbral chasm from the boss hugal. The raw cryostar & gnome power seal is an ingredient used only to craft the banished armor.
As saf said you can see how to craft the antignome armor in your craft menu.
Two very useful links below:
Banished Quest guide
http://www.spacetimestudios.com/show...-Set-Quest-Log
About the Cryostar event
http://www.spacetimestudios.com/show...ed-Event-Guide
Good luck!
Hmm interesting. Too many rare loot.
Also I need confirmation that raw cryostar core drops in southern gate or not.
Have anyone looted that piece in there? My sole purpose to run this map is to only craft banished armor.
Anyways thank you for the extra information.
Glintstone - unpopular
Antignome - even more unpopular
Banished - so unpopular that only ONE player has obtained it
I'm sensing a pattern here.
Hopefully two people will have it by the next expansion lol
I just don't get why devs didn't see this coming on sets. Aside from the fact that set owners are railroaded into wearing gear of dev's choosing, when you make something ridiculously difficult to obtain (or insanely expensive) the only possible outcome is that exceedingly few, if any, players will put forth the effort to get it.
The bottom line is players want
- more maps
- more GOOD gear in those maps. NOT throwaway halfdonkeyed gear, GOOD gear.
- gear that doesn't take the blood sacrifice of your closest living relative to obtain
Has STS abandoned the core model that made Arcane Legends successful in the first place?
That model would be more maps, more loot and non-confusing, non-muddled, clear and easy-to-understand gear progression.
Would be all that hard to bang out one new map every month?
It's hard to get these Sets
Which it's awesome because rare things have great value
But, I think the core need to drop from all elite bosses
So it's more worthy to run these elite
Cryostar wake 2 times in a week
The only way to let these sets Get hunt crazy by players
If they let the Antignome and Banished work on the new expansion
That way more players will run to get it
if you start hunting the pieces
You will finish banished and new expansion arrives - which is defeating
I am just really hoping the devs make the sets work on multi expansion
@Justg Pls?
Edit: Also actually if actually making the sets work on next expansion will make Tindiran and Glinstone And underhul more active.
We have hunted the amulet as soon as we were able to craft the vials. Since the devs lengethened the time of the elix ticks, we lost all count on how many actual runs we have done, which has been over the time span of around
6 weeks. (i will see if i can find exact time) Keep in mind Maarkus also hunts piece. In general, most times, there are two teams hunting this piece 4-5 days out of the week. We usually use two vials, we can usually get up to 8-10 runs out of these vials.
*Ps avikk needs to up his post counts to get luminary poster*
If someone wants to sell me the ring to be able to continue the quest I'd be glad to help hunt the amulet :p
This guy here shows up in glintstone sometimes:
http://uploads.tapatalk-cdn.com/2016...3bede14f06.jpg
And i won't give up, lol!
Lol yes, next time people won't even know that the set exists :D .
Jokes aside the reasons for those being unpopular are different. The glintstone set had extremely bad stats for the dps classes and a set bonus with questionable usefulness.
The new sets are on the other hand great stats (provided u get the best variants) and even greater set bonus, however the whole crafting quests way too complicated, lengthy and extremely reliant on RNG and RNG within RNG within RNG, thus making it infeasible and most importantly unbearably unpleasant to try to farm it.
Well let's hope that the third time is going to be a charm ;)
Definitely agree on making the set bonus work in other maps too to add desirability and usefulness of the Banish set.
As for making more people hunt and actually do the quest, giving it some achievement points would definitely be a factor. As it stands, a complete Banish set is more difficult to obtain than Glintstone set. I'd say completing Banish quest is more of an achievement than Glintstone. However, the pieces being tradable and very reliant on luck, would just make some people whine that only rich people would get the achievement.
As for making it drop on all elite bosses from Glintstone maps, I completely disagree. This will make the raw cryostar core and banish armor market to crash considering how fast it is to run Elite Southern Gates. I'd rather have them increase the drop rate just a little bit on Elite Cryostar. At least it won't affect market as much because you would need to kill two bosses for it. That's probably a 20-30 minute run against the 5-6 minute run in Elite Southern Gates and 10-13 minute run on Elite Umbral Chamber (depends on the party).
Yea I have all the helms not the armor. I got the quest bc maarkus was nice enough to lend me his ring to start the quest. I had full anti set but have been selling it off piece by piece. I would be interested in the armor as I think most are but the prices are out of my range atm. The Antignome set put me back many 10s of millions. Just can't afford continuing anymore. The elixir for the amulet does cost a vial to make which is ofc 15 orc fangs and even though they are cheaper than they were, they aren't exactly cheap.
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I'm pretty sure 90% of the community can't afford the set, 5% aren't lucky enough, 4% don't even bother, and 1% are still trying.
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At this point if they make it easier to obtain these sets, then I think that is not fair for those who worked so hard to get them. (BTW, I do not own any "set" items, so this is not a self serving suggestion)
I think the main reason it is so hard to craft this set is because nobody is running the dungeons -- kind of circular reasoning, but it's not popular because it's not popular -- nobody runs the dungeons, because it's hard to find anyone interested to run with.
I like that it is very hard to obtain these sets -- it keeps them special and somewhat exclusive. But if you decide you want to pursue it, then you should be able to find PUGs to run with on a regular basis -- kind of like how you could always find PUGs running to Elite Jarl in seasons 1 & 2, or Elite South Seas in season 3, or even the Planar tombs in season 7.
So what's the solution? Here is an idea...
Do something to make the set more useful. For the last 2 years, expansions seem to come about once per year. We are already a few months into this expansion, so most people (including me) are thinking that it's not worth the effort to make this set that will soon outlive its usefulness. Especially since the Glintstone set from last season turned out to be such a bust.
However, if STS were to announce that the banished set will be upgradable next season, and will also give a set bonus in the next expansion's dungeons, then I think it would encourage people to work hard for the set since it will be useful for the next 18 months or so.
And when I say "upgradable", I do NOT mean by a quest that takes 3 hours (i.e. the season 5 mythic armor & helm upgrade quests). I mean upgradable with a real series of quests, not so different in difficulty to the quests to create the banished set in the first place.
So the banished set bonus would be both usable in the next expansion's dungeons, and the set itself would be required to craft next season's "set".
This will also solve another issue, which is the lack of interest in the "middle levels" as JustG posted last week. By having continuing quests, where last season's is required for next season, then you will create a more interesting pathway towards endgame.
I totally disagree. I've been working on my elite APs, so I've sort of discovered this by accident. But farming some of the lower elite dungeons can be very profitable. No, you are not going to find any items worth 1m+. But you can make a steady amount of gold, much better than KM3 or Arena. For example, I can solo Elite South Seas in about 1.5 minutes. Even a lower gear end game player can do it in 2. Once every 3 or 4 runs, a silver elite runner chest drops, which I can sell for 2.5k. Once every 10 or so runs, an elite golden pirate chest drops which I can sell for 5-7k. And since I've been running these dungeons for speed and for the APs, these odds I'm telling you are with NO lep, no elixir, no luck rerolls. With a lep and/or elixir, the odds will be significantly better.
Another good place to farm is Rockhorn Summit (non-elite). You won't get anything good from the boss, except an occasional tooth, but you will get a ton of jewels. Runs there take 3-4 minutes, and usually drop 3 or more jewels. Plus there are 5 daily quests you can do which total around 5k in rewards. Spend an hour there each day, and you will make 20k-30k easy, and again that is with no luck elixirs.
There are plenty of places to farm and earn a steady amount of gold. Problem is everyone is looking for the big payday, so they farm dead city for hours and get nothing. Just like in real life, best strategy is to earn a steady paycheck and save your money. Do that for a few months, and you can afford almost all of the top gear. Maybe not a banished set, but most everything else.
if banished sets do become upgradable . . how will new players ever catch up.
many old players have left already. .
it would be wise to encourage new players and keep things simple
Simple = boring
You catch up over time. If the pathway to catching up is fun, then nobody will be in such a rush to catch up. The reason everyone wants to rush to catch up currently is because the pathway to endgame is so boring. Make it more fun, and then nobody will be in such a hurry.
Remember that this is a game, meant to be fun.
Not really. Nobody runs Elite Underhul 2 and 3 specifically (1 is somewhat active), because there is simply nothing you can loot and make an adequate profit. And by "adequate" I mean this: if you can run the newest and hardest maps in the game at least somewhat efficiently, you should be able to make a bigger profit than, say, a map like km3. Maybe not in the short term (4-5-6 runs), but after a respectable amount of runs - let's say about 60, which is what you need to farm a Breeze for example. I am sorry, but this is nowhere near the case here. You can't make super hard maps and expect people to run them for the uber rare chance to loot a banished ring or whatever it is that drops there and basically nothing else. Of course it's way better to mindlessly run Dead City for a chance at an arcane chest - only thing you waste there is your time.
Let me tell you I am geared enough to survive a lot of mob one-hits (which is one of the most mind boggling things in this game, but that's for another discussion, I guess), meaning I don't really use as many ankhs as the average endgamer. Same goes for pots (rarely mentioned, but actually a big gold drain in Underhul) and lixes (lately I usually run on doll buffs only). And I still find Underhul 2 and 3 utterly pointless to run. It's very sad, because I love the design of these maps, but that's the reality. I am sure STS can and do check the activity on their maps, especially their newest ones, and this makes it even more puzzling - your newest, hardest, well-designed, beautiful maps are dead, yet you do nothing to fix this.
I don't know about Season 1, but I remember Tombs quite well. Let's elaborate a bit.
Tombs at release weren't easier than Underhul. I'd actually argue they were harder (before they were nerfed a bit; and also due to the bad lag/dc issues back then). Yet people started running them on day 1, including me. We complained about the difficulty, of course. We wasted dozen of ankhs per run before we realized how to run them efficiently. And even then I remember I used to consider 5-6 deaths a good run. I actually do Citadel with fewer deaths on average now. Difference is 5-6 ankhs in Tombs was still a nice profit in the medium-to-long run. Underhul isn't. There was no jackpot-like loot like banished items, but there was Breeze, which maintained a nice price even after the multiple nerfs. And you knew you would eventually get one after 60-70-80 runs. You would also loot planar chests from time to time, and those were worth a lot for a long time; unlike elite chests in later expansions. Not to mention vials after a certain point in time. And the best thing is, I could practically cover my pots/ankhs/lixes just by looting pink weps and locks.
Compare this with Underhul. What do we have here? Banished items - I've never seen a drop. Mythic weapons - I've seen only one such drop. Not to mention those mythic weapons, or to be precise their farming was rendered pointless first by introducing them in locks, and then once again by releasing arcane weapons a bit later. I mean, these things lost like 90% of their value in a matter of weeks. And not because of overfarming, mind you. The prices of everything else are just LOL compared to Tombs equivalents.
So, yeah, you can stop wondering why there are no pugs now.
What is wrong with super rare items which grant everyone the chance to hit the jackpot on a run without being a gamechanger in pvp or general pve?
Obviously we are missing a middle tier of set items in reach of everyone this season, but that does not mean the ultra rares should not exist.
it is a nice set to farm but its very very hard to obtain. . another reason I don't wannafarm it is cause its bonus only works in few maps(maybe sts did that to preserve future expansion content)
sts did a good job at start of expansion to encourage new players by giving them a free mythic set. . thus giving them hope to be able to compete with old players. I'm sure they will follow the same trend in next expansion.
what role do you wanna see banished set do in future? I can't see any except conversion to next expansion currency coins. banished set should not have a major advantage in next expansion. . if it does its just goin put off future new players and current players( more than 99%) who don't have the set. . this game really needs new players
you can't compare a crafted set like banished to fangs or glint set
banished set (crafted set)very hard to get- fangs (crafting ingredient )very easy to get
glint set has a major advantage over banished set. . its bonus works in all Maps! pve and pvp
It would be great if the banish set buffs would apply to all dungeon and to the next expansion ,im sure more ppl will hunt it and it more easy to hunt in elite, just saying
I don't think anyone says ultra rares shouldn't exist. What at least I am saying is that you can't expect only an ultra rare to motivate people to run hard, time consuming, gold draining maps. Now, we don't have statistics of course, but I bet Underhul 2 and 3 aren't even in the top 5 of elite maps in terms of activity. I don't know about you, but I find this sad.
I wasn't here during earlier seasons, that's why I usually make Tindirin and Tombs comparisons. So, imagine for a second Elite Underhul with its ultra rare loot + something like Breeze purchasable for coins (for example the three new pets) + something like vials, worth 100-200k + a chest, exclusively containing the best helm/armor (or belt or whatever). So much stuff was released in locks or directly for plat. And nothing cool and with a reasonable drop rate in the newest elites. It's Rengol all over again, and no amount of ultra rares can change that.
Making gears easy and simple to get may encourage new players for sure, but the hype will die out quickly as well. It would definitely get boring.
In my opinion, catching up to players who have better gears and pets is one of the things that keep this game alive. Knowing it is hard to catch up to them makes me want to work for it harder. Hard earned achievements are more satisfying than easy, anyone can get it ones. I am not a very big gamer that tried out a hundred of games out there, but, I do understand that rare sets like these, that take a tremendous amount of work is something that makes few players be competitive and want to get it.
If you were one of those players that does these kinds of quests, wouldn't you agree that seeing something you worked so hard for get trashed by something so easy to get is a bit disappointing? Or trashed by people that does not have it or do not even dare to do it?
Something this hard to get should have its advantages. The reason why the Glintstone sets, mainly mage and rogue sets, are such a let down is because the supposed advantage it gave was not worth stats you would sacrifice. Furthermore, a few months after the release, the free Underhul sets with better stats came out which is basically like throwing pie on the face of the people who did the Glintstone sets.
As for new players being discouraged by the gap in gears, correct me if I am wrong, but isn't it that new players do have to put a bit of work to catch up to old players in any game? It seems pointless for a player to stay in a game, work to develop their toon, if a new player can catch up to you within a week or so.
Oh and since you mentioned not comparing Glintstone sets and Banish sets, what's the point of that last "paragraph." Stating that Glintstone sets have an advantage over Banish sets just because of how the bonus works in all maps and how easy to get it is a stretch. But I want to point out that sure, fangs are easy to get NOW, but not so much before the Underhul expansion. You could farm for five hours and get 1-3 fangs, more if you're lucky.