Was just wondering, can any dev clarify that please? Thanks :)
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Was just wondering, can any dev clarify that please? Thanks :)
This seems a glitch. Sent email to ask but didn't get reply. I think they are still figuring out?
Anyways. CURSE IS NOT DOT. I don't know why this pet removes curse. :/
By that logic anything can be considered damage over time. Aim shot deals massive damage instantaneously. The fraction of a second it takes to deal damage is a unit of time. If you split that instant into infinitely smaller ones, we can start defining almost any damage taken as damage over time (if server response were instanteous this would not be the case).
What most people consider d.o.t is a consistant amount of damage over a consistant period of time, like the poison effect of nox bolt, the burn of fireball or the freezing damage of ice. Because curse is dependent on opponents skills, the damage and time when it is dealt will usually not be consistant.
Yes yes make mages even mor usless in pvp. Horray for usless mages ^_^
This is after all rogues legends again right? I mean the app icon says it all xD
In this game, curse is considered DOT. Many times the new pet is helpful for the new or current content, and in this case, alleviating the pain of the curse mages. I don't think it should be removed/patched/fixed.
If curse is a DOT I'm not a mage...
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Curse is not a dot. It only does dmg if the enemy does dmg to u,not a reoccurring dmg every tic like clock fireball or ice.
Tyvm =]
We have pets to remove curse already try nilbog or misty ^_^ learn how to deal with problems without trying to add everything to one pet lol.
Imo curse should not be removed using glowstik
It's classified as a DoT in skill description, therefore glowstik AA will remove it. Although, since no sorcerer uses curse in PvP, this shouldn't be much of an issue.
In PvE, this is useful and intended to remove the mage curse.
The English is simple in the skill description. If it does not fit the description that one thinks how the skill should work does not mean that Glowstik's AA is bugged.
Rather, this thread title should be changed to: "How I Think Glowstik AA Should Function"
http://uploads.tapatalk-cdn.com/2016...47146f1341.png
"Causes them to receive damage every time they land an attack"
Doesn't sound like a "dot" to me tbh
It's more so a debuff if anything but it's sole purpose is to reflect damage, it doesn't apply a dot
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Uhhmmm lol. I'm guessing you haven't played mage in twink.
Mage lvl 25 below uses curse. Glowstik's AA- Slows enemy, toxic pools( op stun too), buff allies with a shield (it heals, idk how much per tick, dmg reduction and dot immunity). So FB, Ice, clock(no one use in pvp) are DoT and CURSE = AA DoT immunity.And the AA removes curse? Dayum. I'm seeing useless mages in *Twinks* now.
*Endgame players don't need to reply on this thread since no one use curse in endgame(This is not for endgame PvP). I'm pretty sure this thread are meant for Twink PvP.
If really curse is dot than curse should work as dot. Unfortunately not.
Btw you guys will see lots of curse mage in level 61.
Curse more effective than fb imo in 61.
Just buff curse lol.
I smell another pet nerf thread..
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Yes sir it reflects damage equal to aimed shot. Ty for support.
Anyways to the topic curse reflects damage if. There is if and reflects. Doesn't smell like damage over time to me.
Its unique skill. So it shouldn't be compared to dot. Btw its useless as it has long cool down and distance is short.
Talking about PvP Rogues are killing anyone with one shot in 61 whether with arcane shield or nekro shield and Maybe 2 shot for warrior lol. Sorry about talking off topic.
"Causes them to receive damage every time they land an attack *for 5 secs*"
You deliberately chose to ignore the part where it specified the time in "damage over time*. Now look, i don't care for pvp really, but the way this discussion is carried out is not helpful. The point is, is there really a balance issue behind the the mechanic or something the designers overlooked which needs to be corrected? Why is that so? We have seen a lot of incomplete descriptions, so i would not place to much weight on it. But -contrary to your interpretation- handing out damage for a time period of 5 secs qualifies as damage over time for me, even if you try to hide it in plain sight with your comment.
Hm. True.
I see how you can call it as DoT.
But then it should remove fireball, ice, time dot and curse too.
That's a lot for a class to lose skill dmg.
And ofc it's more about twink for sure. But saying it's OK because you don't use it is not a good solution here I think.
I wasnt going to comment on your edit, but i feel compelled to do so, because what you said in your closing comment has zero regards to my post that you quoted. I believe you have me confused with another, as you can see in the above quote, I never mentioned anything about "twinks or I don't use".
*Back to topic, it will be good to see what a dev has to say about Glowstik's aa's to remove curse*.
Cheers!
curse is already a bad skill no mage uses ... not me at least .. this removal of curse from glowstik makes the skill more useless.
Its a DoT, the only difference is it doesn't "tic" at a constant rate (eg. per second) since its based on affected enemy hits.
That said its a very unusual DoT since no DoT will apply if enemy hits are 0.
OrangeUnicorn
Curse deals dmg in a span of 5 sec. Regardless of how the damage is taken the fact that it needs a duration classify it as DOT.
Aim shot; damage burst (1 click) chance to crit when it landed. I dont get why you would break down a 1 press button dmg to "infinitely smaller ones" to classify aimshot as DoT.
No to Glowstik NERF! (I dont have one)
From my experience, a DOT is something which deals damage at a constant rate for a certain amount of time. Not a skill that reflects damage that the enemy is producing.
I deliberately didn't include the time that the skill lasts for because it's insignificant. It's the time the effects of the skill last for. This doesn't mean it is a "DOT".
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Just wait for a devs clarification end of story.
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Rip twink mages :(
[QUOTE=Anyona;2607533]http://uploads.tapatalk-cdn.com/2016...47146f1341.png
"Causes them to receive damage every time they land an attack"
Doesn't sound like a "dot" to me tbh
It's more so a debuff if anything but it's sole purpose is to reflect damage, it doesn't apply a dot
DOT stands for damage over time. Curse actually does do DOT, in it's description it says "causing them to receive damage every time they land a attack for 5 seconds" so every time they land a attack they have a DOT of 5 seconds.
Curse isnt damage over time its damage reflect, theres a difference.