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Rogues are oneshot through nekro shield. Mages werent meant for 1v1. Mages were broken last cap and rogues weren't used, I can see why a mage player would want this to return.
Crit loss is mostly because of eye gems. Mages with imbued set filled with full eye gems could reach very high % of critical especially if set was tactic. Now you Also can reach good crit but it will cost you huge damage, HP or both loss. We got jewels now to get stat we wish. It's not same as eye gem but now at least its mostly affordable to all players.
Rogues can one shot but they Also can be one shotted. Mage always have spot in PvP and always had. It wont change. With or without speed set mages are powerful class especially in clashes. Speed will cost you stat, choose is up to players to use it or not.
can not wait to see where this thread ends up taking bets bets offers are
*nothing wrong with mages
* "thread closed folks due to drama"
* "Mages are perfectly fine,isn't that the reply mages gave to rogs"
*Mages need a buff
*Buff curs
*"Just make a new rogue toon"
winners gets a ghost gun vanity,steel heroc vanity and undead mask <3
*" you'll be oky"
GL to all magesq
Sigh, you clearly dont know the pvp aspect of this game, mages are as close to balanced as can be, i think mages are too op vs tanks, so i chose my battles and therefore do not vs good mages.
Mages are balanced right now. They were never meant to replace rogues. Right now, a balanced team consists of 2 tanks, 2 rogues and two mages which is pretty balanced.
Whatever. Mage is the weakest and rogue is the op class.
However I am not complaining because mages still have place in clash.
Mages are perfectly balanced right now, this is coming from a mage. It is true, often times you find yourself getting one shot by rogues even with shield. However, there are many options available for our class to stop that from happening, for example, the often overlooked shield mastery or allocation of stat points. Be creative - you are a mage.
I suggest you wait things out for a bit. Decent geared mages have a solid 25-27% crit chance... even more with arcane armor, and that's pretty good. Once the community reaches level 4 in the lightbearer thing, you can use the gear from there. Have you even seen them? Imo, they're op. With that gear, mages will be running around with about 50% crit on average.
Instead of creating a thread on how horrible mages may seem, it would be much better to make one on how overpowered rogues are right now. Even rogues agree with this statement. You may feel weak and vulnerable as a mage, but if you get better at this game (and have decent party members), you'll find that you rarely die in pvp. Get gud ;)
have u tried fighting rogue with glowstick aa?
Even though instant is right about most of the times a teams composition being situational i tell you that you will get farmed by a two tank 3 dps team any day if you use 1 tank only, if they halfway know what their doing and dont jugg while half a map away from enemy team as ive seen some tanks do.
Mage need a total rebuild :
First of all mage have weak TIMED defense. Tank have armor and healt rogue have dodge , mage have a stupid timed defense. u can be full exquisite full gear and kill a weak rogue but after few sec u have no shield and easily u got shooted (time defense suffer heavily from speed set runner because they activate your defense then run and have only to wait shield go down and pic easy annoying kill).
We need a passive defense depending on mana .
like reduction damage base on mana cap, 9k mana is damage reduction multiplied x9 ,2k mana ×2 multiplied and so on.
an efficiency based on mana level. So when u have 100% mana bar u have reduction at full efficiency when u 50% u have your shield weakened at 25% mana u have no protection.
This shield dipends on int so all class will benefit but mage get a big advantage in this tipe of defense .
So shield skill have to be removed from game and mage now can use 3 slot for attack skill, so he can chose to save mana for defense or rain skill for do big damage. I think that make make PvP experience more attractive and have to be tested for garanting balance. This is only an idea so u can use another model of defense but make a defense mechanic based on primary of mage and not affected by time.
My English need a big fix too, so forgive my many mistakes.
Another thread about mage buff.
Where you all mages been when you got your 56lvl cap and rogues become totally useless?
Zeus.. You're so selfish dude. But it's ok. Soon you won't have mages to kill at PvP rooms ;)
New vendor gears, mythic weps and Arcane armor Will fix this problem :)
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No sorry I am not agree .
rogue dodge provide a huge defense on fisic attack. Think about a tank with dusk that have good fisique damage but not heavy skill and u can dodge with razor skill 9 attack out of 10, other way he lose 30 armor .
Instead of consider damage of skills divided on time so dms , then see fisic dms of a mage and u realise that dodge work well . Only if u are lucky u got critical on 2 skill but u have more prob to have on 4 fiscal attack landed in cool down ,so only 1 of 6 to pick lighting critical(and it only leave u with 60% healt ) .
Problem in mage defense is the stupid time factor that make annoing kill by "respawn and revenge", and runner tactics .
Also shield block a skill slot that can be used for attack skill.
Mana bar of mage don't go over 60 % so there is a big waste. New mechanic provide a more efficient use that makes more efficient mage defense.
new mechanic is based on int and u too can benefit of that bonus depending of your int level .
dodge does not work on skills. What part of this do u not understand? when is the last time u died and auto attacks was the primary reason why? Just stop talking about the balance of the game if you don't know how the mechanics of the game work. Mages already have more defense than rogues in the form of their shield, so if you going to complain about survivability, don't do it from the perspective of mages when rogues still get 1 shot and don't have their own form of invulnerability.
Blah blah dodge is so useless. Why don't we just take out the dodge stats from all the class and see what happens. Lol.
playing as a mage myself and finding it a pain to kill rogue i do know what the problem is, you just cant seem to do enough damge to kill her presumeing your useing shield/Fb (or gale)/life giver/ice(or lig)
with primary 2 attking skills and auto atk (gun blasts) seem to be uselis since it hits 1/4 times or 1/2 if your lucky
the problem is that mages crits SUCK at the moment but arc armor and new belt fixed that...kanda... so no bufs needid just gear up some crit and "you'll be oky"
Of topic why do tanks use speed set in pvp...... i know to rg but really...are you not less tanky?
No comment ....
Imo, I wouldn't say mages have more "defense" than rogues. Mages can get one shot with or without shield. I see rogues often barely surviving off a combo... on the other hand, one crit is all you need to kill a mage.
The mobility offered by the set makes positioning easier. Good tanks can pull it off... positioning is everything. I've been back for only a little while but it is obvious that your team's win condition is based on your dps vs opposing dps. A tank that can delay the opposing dps from accessing backline is one good tank, and the speed set helps. Of course, I don't play tank so this is just an honest assumption.
i agree with you, both mages and rogues are squishy af rn. Mage can be oneshot with arc shield, but rogue can also be one shot with nekro shield. All it takes is 1 crit for both. My main point was the OP shouldnt complain about mage survivability when rogues are just as squishy, and mages can join fights much easier due to invulernability on their shield.
i never said mage can one shot rogue through nekro, read
just take out damage stat from mage I guarantee you I will kill any mage in this game. See how this comment was dumb? same as the one u made about dodge. of course balance will be different when u take an entire mechanic out of the game, thats not the point of this thread. And removing dodge just to give mages an advantage over rogues in 1v1, which they shouldnt have in the first place because rogues are the single target dps, would be a terrible idea.
When I read your sentence that's what I understood and its not clear whether you are comparing rogue mage vs or rogue vs rogue. So plz be specific don't confuse people here.
Whenever someone say dodge is helpful for rogue , then rogue comes up with excuse saying dodge cannot help dodging skills which is true but PvP vs doesn't only depend on skill attacks. Dodge is OP in mage vs rogue, that's what I wanted to say.
About taking damage from mage lol, mage is already like a dummy now one shot and mage dead if mage doenst have AS.
So my suggestion was to remove dodge from all class , take your damage crit armor I don't care.
So if you don't want rogue dodge gone from PvP then don't make stupid comment inclining that its useless. that's all I wanted to say.
I didn't have time to read this entire thread, but there are so many different gear types to choose from now. If you want more crit, chose gear with more crit. Use some lightning jewels.
My current build at level 61 gives me 43% crit with SnS and 40% with Nekro. I think that's certainly high enough, and is no less than I had at level 46.
If you are using gear that gives no crit stat and yet you are complaining about needing more crit, then use different gear!!
You have infinite choices now, but you cannot have everything..... Health, Armor, Damage, Crit....
If you want Health and Damage, then choose "Brutality" type of gear.
If you want Health and Crit, then choose "Force" type of gear.
if you want Damage and Crit, then choose "Lethality" type of gear.
If you want Armor and Damage, then choose "Warfare" type of gear.
And if you want a little bit of everything, then you can mix and match.
Same goes for jewels...
Having 43/40% crit... that sounds horrible. Are you running full lightning jewels? How much damage/hp are you sacrificing? You can have a 100% crit but it won't help if you do no damage. Also, if you are suggesting we use gear (weapon, helm, armor) that is not "Of Brutality" in PvP..... I won't even comment
What matters is what perspective are we looking at class-balance from- Does balance mean 'my class has advantages so that I can win' or does it mean 'my class is effective in combat and needed in matches'?
Overall devs seem to have solved the balance problems of the past and done a good job.
As already stated above, a fact that I totally agree with, with the awakening options and types of pets, jewels and gear versions available, you can develop a play-style and build to suit your own self. There is nothing wrong with the entire class. No class, whether mage, rogue or warrior needs any nerf or buff now.
3 of my jewels are noble lightning jewels, and the rest are mind.
And yes, I'm suggesting using gear that is not Brutality type if you want higher crit. I have a mix of gear. I have Force and Lethality types. So it gives me a lot of crit. But this season I'm more of a PvE player, so that works well for PvE. As for damage, I use a gun and my damage is around 1850.
My point is we have many choices. So if you feel you need to have more crit, you can sacrifice some of your health or damage to get that crit. Whether or not you think that trade is worthwhile, that really will depend on your gaming strategy and your skill build. This idea that there is only one single build for both gear and skills that is effective is total crap. A player can be successful in any number of playing styles and builds with the right strategy.
I haven't done much PvP lately, but I would think if you are a 2 offensive skill sorcerer (with the other 2 being shield and heal), and one of those 2 skills is lightning, then I would think it would pay to increase your crit at the expense of some damage.
And BTW, "of Force" gear is much stronger this season than in past seasons. If you go back to previous seasons, the "of Force" gear used to contains only half as much STR stat as the "of Brutality" type. Now the STR & INT stats are the same. So instead of the damage, you are getting 4%+ crit. With the 250% crit on lightning, it is going to hit much harder with that crit than with the extra 1.5% damage you would get from the damage of the Brutality type.