Originally Posted by
Ebalere
Why I want to pull my hair out:
-Spawning in next to your opponents is a major issue.
Agreed, it's an issue for them if your team is still alive lol :p Guy spawning with all skills and full health. Could also be bad if you're the only one there.
-Rushers are insanely bad as people aim for position on LB's.
I've got no problem with rushers really...no rules, and having "honor and pride" on the internet is well...having honor and pride...on the internet. 1 v 1 is the only solution to this.
-Already busted a certain well known guild kill boosting, nothing can be done to prevent it.
Doesn't bother me, my stats are on my account, don't need leaderboards
-1v1 map is definately needed. Eliminates having to give excuse why you don't want to give PW to everyone who asks you
Agreed. Good way to learn the mechanics before charging into team battles too
-Was seriously hoping for two builds, since a proper Operative PvP build does you no good in PvE.
Agreed. Although for most of my builds I changed like 1 or 2 things...and I've died once and have a leave game 'death'...and a lot of kills.
-No class is OP, despite what people say, they're just reasoning with themselves on why they're dying. Engineers surprisingly do well if you know what you're doing.
Operatives dominate anything under 30 from what I've seen so far. Commandos came close to killing me 1v1 a few times...engineers stood 0 chance. Might have just been TERRIBLE players, but one girl was decent from what I could see...killed her before she could even get my hp dented. My 26 op has gotten 7+ kills in every game I've played thus far...and that's out of 10
-Doesn't show who's on opposing team like PL does, this needs to be changed, you should always be able to glance and see if teams are even.
Agreed. Should be able to view all players before joining a pug. Joining a game with no engineers and poorly equipped players is quite annoying
-Level span is too big, 28's can join 36's games, 28's dont stand a chance.
Levels should be held to armor categories. Take the base armor level (35, 30, 25, etc) and add and subtract 2. There's your groupings. Different for under lvl 5, but it's a start. I believe this best spreads out the armor/skill differences and gives everyone an ALMOST fighting chance. Maybe even put 35/36's, and update to current cap when it's time, in their own game because let's face it, that's the top of the food chain and it's not fair.
-Knockdowns should stop skills and attacks from happening while opponent is on their back.
Skills: yes, Attacks: no. Should be SOME benefit to knocking down your opponent, but they should still be able to defend themselves with some kind of attack because otherwise commandos would dominate.
-If you haven't attacked yet, you should be able to leave the game without sacrificing a death, even if 3 opponents are hammering on you. This was my first death, getting rushed by a trio of 36's, I left before they killed me and still got a death.
AGREED. Should be able to leave without a death REGARDLESS of what you've done, but you should be penalized somehow because people will do it to not get a bad kdr. They should not be allowed to join another pvp game for like 10 or 20 minutes. They might think it's worth it for a while...but playing every 20 minutes would become very annoying. I didn't know about this leaving death and I left a 1 v 1 game after I killed the kid WAY too easily 3 times in a row. He had ZERO chance. Felt bad, left - first death. What if you cared about KDR and you had an irl emergency? Or had to step away for a second. Your account is messed up because you have real life problems? Explain how that's fair? =\