During the Pisces thread, we had several Hyperos hijack attempts. Now that Pisces is resolved, we can discuss Hyperos issues here.
What would you want changed with this weapon and why?
-ALS
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During the Pisces thread, we had several Hyperos hijack attempts. Now that Pisces is resolved, we can discuss Hyperos issues here.
What would you want changed with this weapon and why?
-ALS
Proc rate and mechanic itself are terrible. Specially when i had one of first Hyperos in game (when it had 100% proc chance and much more dmg) and i see the difference after you fixed/nerfed/ruined it. I get that 100% proc chance was too much, but after that 'fix' we usually have to Charge attack like 6-8 times before it procs. By then, boss is already dead tbh, and Hyperos is doing nothing most of time.
So in my opinion is about proc chance and charge mechanic...not small things. Takes too long to charge attack, and if you combine this with proc rate, we have current situation where its being obliterated by most of mages.
On a side note, proc chance of Kraken armor is pretty bad, mostly if you are on a single target fight (aka boss). Im talking about mage armor, i dont know about other classes
Damage is low, proc rate sucks, when it procs it targets a mob instead. Maybe it should prioritize the highest HP mob/boss in the area or prioritize mini bosses/bosses since that's what the weapon was intended for
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Overall weapon suck we just use it for stats bonus and single target basic attack proc staff switch to zaar hyper set and that's it , overall useless no dmg procs after what 8 attempt or something then Landing on wrong target
Terrible damage and terrible proc rate.
Most useless Proc in the game right now. Aquaris Proc with Gun attacks do about the same or more damage than Hyperos proc.
Aquaris Proc with Smugg Gun basic attacks do Significantly more damage than Hyperos Proc.
So there is never a reason to use this weapon except getting the mythic set bonus.
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Needs more damage dealt during proc, higher proc rate. Also is able to proc stack with aquaris, if you plan to buff the damage you might want to fix the proc stack, atm no one even uses that proc stacking ability though.
Making it work like neptaris would be nice, also during proc it will only focus the target that has the proc active on it.
Throwing out some ideas here.
Increase proc rate and NO need to charge attack again after first proc
Other class myhtic weapon only need 1 charge,only hyper need to charge again after first proc
Agree charging to mark target and you charge again hits a different target and the mark is gone another 7-12 whatever rng charge attack attempts again to mark enemy just plain awful does no damage demanding mechanics just not worth it at all people using this are only using it for set bonus or people who still can't afford aquaris
from my experience (which is 3 weeks playing mage lately) I felt like proc rate is bad as well, but overall damage seemed fine to me, probably because once I proced on boss, I just use the "Energize" ultimate, and spam 30x attacks of Deep Squeeze.
I would suggest to do the same as pisces daggers (5th Attack would have 100% Proc), and make this kind of weapons (Hyperos / Marianos) target boss as a priority, cause the only frustrating thing in my eyes for a boss design weapon is when you try to proc it for a while and when it does it ended up hitting on one of the spawned mobs.
It takes forever to proc after so many attempts and so u die many times while charging it 2 times and hope to hit the boss. There are always mobs around and the charged attack hits them instead of boss. Making 2 successful charged attacks takes too long. 1 charge should be good enough like the other weapons. We have been complaining about this weapon since it first was nerfed. Not only we die a lot we aren't helping the party kill boss.
Prefer hit the procced mob
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Proc rate is worse than Pisces, it requires 2 consecutive charges to the same target to proc (very hard to do). After going through all that hassle, the weapon and proc alone do the least damage - unless we're able to synchronize it with an armor proc, however, synchronizing a very low proc rate weapon with another RNG piece of gear results in almost not happening. So no one does it anymore, it's just not practical.
For it being a boss-centric weapon, the mechanics to proc is flawed. 99% of the maps have either mobs around, or mobs that spawn near the boss. So why was it designed to make the 2nd charge be a single target?
Polaris hits 3 enemies, Neptaris hits 3 enemies (and procs the marked target), Pisces hits 3 enemies in a small radius giving it more chances of hitting something. Hyperos
should be in line with the other weapons, for instance, after marking an enemy, the guns next charged attack hits 3 enemies in a small radius. So if there's a marked boss, and 2 mobs standing just in front of it, it would hit all 3 foes and still proc on the marked boss.
Lmao no positive feedback from this weapon at all everything is just terrible 😂
Procs should be more simple to activate imo, re-work hyperos (and marianos) procs to something like immo bow proc (with higher damage ofc), that would be perfect for boss killing.
Just to clarify... I mentioned hyperos in the piscis thread to point out that it was the charge to proc mechanic what people disliked just like piscis.
I wasn't trying to hijack nothing :P
As for the weapon in question, it needs a slightly higher proc chance and it should focus on the target that got marked and I think that should be enough for people to give it good use,
- If I activate proc then that target with the debuff should be the only one I can hit with my basic attacks (charged/non charged)
- If the above can't be done then increase the duration of the proc, because usually by the time you position yourself to hit the target the proc wears off and now you have to restart everything. This would also allow for more pressure crushes.
- As everyone has already stated increase proc rate and the damage done.
hypeross i with the shots exploded on hit . and . we mages mostly fight with spells . can it be that charged spells can proc it ? like i charge my spells and shoot them and they proc the weapon ?
and onve it proc gun is very hard to single out a target in a group while being far away can it be that the area of proc all mobs get proc dammage ... ? that would be great if it happens . Happydino
what I want to chage:
1.Make it possible to proc within 5 charges(Maybe even less) .
reason:
they're very similar to pisces and has the same charging upper limit issue(may take 12 charges too).
2.No need for additional charge(pressure squeeze charge), after it proc directly go to deep squeeze.
(or)
Let the pressure squeeze charge be there but it should lock the enemy we already hit and enemy should not dodge it.
reason:
If the 2nd charge fails and hit some other mob, we'll never be able to use deep squeeze(basic attk) it.
Additional:
Other than that everything is fine. You guys mention that damage is low. But I think it's ok. Remember this weapon can reduce enemy armor by a huge%(not sure how much?).
I feel if guaranteed proc within 5 charges is resolved, the arcane armor will be able to proc more smoothly for this weapon(pisces and kraken armor stack is happening more smoothly after update, but it's a gun, we need to test it to find out).
Also we can't expect this weapon to be op as smuggler but it should be atleast average op enough for people as a 2nd option since it's easy to afford the weapon now.
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Probably increasing critical hit chance and critical hit dmg while proc is active
Les dégâts sont pas mal et le proc est plutôt insane est ce que cela fonctionne avec le ''haste '' des pet's
I didn t like the ideea of having to charge the normal attack from the begining in order to proc. I mostly use my skills on bosses. It would have been cool if the proc would happen when you charge any of your skill rather than normal attack. It is a pure waste of time during combat to try and proc with normal attack instead of using a skill that does more damage. Do not mention that our class have the shortest cooldowns and if you use haste it will make this even relevant. And I d move the pressure crush on the skill side too. The proc rate and the mechanic for aquaris is good. Just do the same thing for Hyperos but instead of normal hits, make it proc on charged attack. 3x Charged attacks = succesful proc.
Would also like the proc to reduce dodge in addition to armor and speed to lower the frustration of trying to activate pressure crush. As for damage, maybe deep squeeze should be allowed to do crit damage. I think the mark mechanic is too complex and needs a rework. The biggest issue is when you try using it against a boss that summons mobs, which quite a bit of zodias bosses do. It is too difficult to activate the mark because the charged attack doesn't go towards the intended target. It would help out if the mark activated automatically. These are a couple other ideas that I just wanted to throw out there:
1.Charged attack is an aoe, with a chance to mark multiple enemies damaged by the aoe
2.Proc is a buff that marks enemies on charged attacks
Maybe increase the time window in which we have to Proc so it can easily be combo-ed with Aquaris proc
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What if instead of having to do a charge attack again after the explosion (marked), make it proc *PRESSURE CRUSH* along with the explosion mark of it's first initial proc so they don't have to deal with more charged attacks. Plus, make Hyperos have a guaranteed proc on 5th or 7th charged attack similar to Pisces'.
So why 5th or 7th? Us Rogues can't have the full potential of haste in which haste doesn't increase our attack speed unlike Sorcerers they can, even if it's 7th attempt considering them having 25-40% haste.
I honestly don't think Hyperos needs any sort of buff, but a rework on proc style.
(Edit: Why not just remove the initial proc which is the blue thingy explosion?)
What do you Notts think?
I'm not redesigning the entire weapon, but I am going to make the following changes:
1. Similar to Pisces, there is a 35% chance to proc on charged attack. There will now be a guaranteed proc after 6 unsuccessful charges.
2. The charged attack was doing 360 degree cone targeting instead of the intended 180. This could have you target closer mobs behind you on the charge.
3. After a successful proc by charging, Pressure Crush and Deep Squeeze now occur on normal attack instead of charged attack.
-ALS
Could u make it so that Hyperos does significantly more damage than Aquaris on Single Target enemies like bosses?
Currently, it does slightly more damage than Aquaris.
Aquaris Procs almost instantly while this takes time. As this was the boss killing weapon for Mages, there should be a notice-able difference.
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This is in today's server (content) update.
-ALS
marianos next? xd
tweak the charging speed for guns. It feels way to slower compared with staff charging time. The dps with gun is higher but the casting time is slower. Makes no sense.