Too many things we don t know about this game
Many events had some expensive vanities, that in the main post of the event developers never mentioned them. Such siafara daggers. Who know about this vanity when event started? How a regular player can know that a certain pet, increase your stats. Also i saw 15% critical damage on items. How did they got them? And many many other things that change every day, just to manipulate players. Why gold loot got nerfed in lower map, such deep marsh and vardan valley? Why we can t get an increase gold for every new map they add to game, making impossible for others to play the game. Like deep marsh drop 50k gold with 600% gold loot, vardan boss give 55k gold with 600% gold and last zodias boss gives 70% with 600% gold( this was an example) and xp can never be added back from quests. So in this way many will play the game and many items will keep their value in game.
Too many things we don t know about this game
Quote:
Originally Posted by
KarTik1
With scaling mobs and bosses hp and damage for the current level cap it is not a bad idea at all .
They should keep the gold loot same but with higher difficulty same as current running level cap .
Like with zodias they should scale bosses and mobs difficulty if you are level 82+ but keep the gold drop same .
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Maintaining the same amount of gold drops will not benefit anyone, except those who have accumulated billions of gold in their inventories, hoping that sts will stop increasing gold drops and their gold value will remain unchanged. A healthy economy needs inflation to keep the players engaged , many people consider inflation to be a bad thing , but really isn’t .