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This is the thread I was waiting for for ages :D! I'm gonna speak for a long time...
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1. What advantages does your dual-spec. build out offer?
So, I've tested nearly all lvls :).. Here are my thoguhts :
lvl16 : this lvl is kinda balanced, even if dex bears using forgotten bow nearly own everyone. (Full DEX)
lvl26 : mage with forgotten bow (INT/DEX or FULL DEX) hits 350, and birds dodge all hitting the same.. Birds dodge bear,s pull,, they just stay 10m far, and auto kill...
lvl30 : Mages using mana shield cannot be killed. (INT:DEX builts, or full dex using forgotten and kiting)
vl35 : everyone can kill everyone.. bird (FULL DEX) owns, Mage (INT/DEX) using forgotten also, and good bears cannot b killed.
lvl40 : not many people there ^^.. there are more lvl37, and birds mages with forgotten r good. Bear (INT/DEX/STR) are VERY VERY good O.O)
lvl45 : not much people there too :/.. My bird lvl45 full dex cannot be killed :)
lvl50 : not many people there also xD.. Mages full int using death set, or bird full dex using death set are very good
lvl55 : I've just started it yesterday, so I cannot speak much about it :).. Seems to be nice.
lvl75 : I haven't lvl up my bird yet.. I'm sure it will b awesome with new crafted gear.. :P
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2. Is this spec. particularly viable at certain level ranges?
Yeah lol.. In all lower lvls, you cannot not have a forgotten bow.. you'd die in the minute
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3. Is the spec. more advantageous in PVP or PVE game types?
In pvp..
in lower levels :
for birds, mages, bears, Dex is more advantageous.. Give HIT%, Damage, dodge.
for mages, int and dex are more advantageous
for bears, full dex is more advantageous..
in higher levels
full dex for birds, Str dex for bears, full int or int dex for mages..
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4. Which abilities do you invest most in with this spec.?
Mages :
Blessings, drain fire light..
Birds :
break, blind, focus, evasion, blast
Bears :
Reckon stomp to make people fly xD..
jk :) Reckon, iron, rage, SmS
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5. What type of gear makes this spec. more viable?
- Does the gear tend to have Str, Dex, or Int stat requirements?
Yeah : forgotten bows lol :).. I've purchased one for each of my chars x)
Pumpkin chunkers has become good too for range :).. but they have less DPS than forgotten..
- Do you prefer defensive or damage stat's on this character's gear?
With the forgotten, damage style is the way to be :(
Extra Suggestions ^^
In CtF, there is something called "spawning"..
The opposite team wait for you in your own spawning place, generally they are 3 to be sure you can't survive, and kill u before you could do anything when you sawn.
This is REALLY boring and lame, and it makes me mad each time.. Something NEEDS to be done about that...
So I thought.. I wondered for days of ways that would stop spawning, avoiding farming kills, and many argues because that...
Here is a list of solution which could be done to STOP the spawning issue :
1ST SOLUTION : The Invisible Wall.
Make like an invisible wall, in front of each spawning place, which would compel the other team's player yo
enter into your room.
This invisible wall would stop any guys who have flags, to avoid the flag holder to hide into his own spawning place..
2ND SOLUTION : The Spawning Immunity (Patsoe Idea)
It shouldn't be hard to be made since it already exists in pve for plats..
When you spawn, you would get 3-4 Seconds of immunity which would avoid you to die spawned.
3RD SOLUTION : The Immunity Room
You would be invincible into your spawning room, but once you have left the room, you cannot be invincible anymore until you spawn again into your room.
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In PvP this time, there is a fashion those days.. A lame, bad, and sad fashion which is rushing..
You know.. Rushing.. Let me tell you a story :)
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Once upon a time, in a far away country called Alterra, a lil' nice lovely mage was running to Forest manor, to have a wave to his lover, the wonderfully ugly elf queen..
He had bought mother's day flowers to go and ask elf queen to be his wife..
Suddently, a big flash.. He couldn't understand what happened, and he will never have the chance to declaration of love : he was dead..
No, it's not a truck or a car which hitted him, but a group of rushers, thirsting for fresh blood, easy kills, to get their stats better..
He couldn't feel the puke, of the murederers, on him, since he was dead, but his lil' frail corpse was lying there, on the floor..
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Hey!! You've just been witness of a rushing crime!! Why don't you report it??
Some rushers said me "It's funny to rush", "it's the way pvp should be" , and "don't pvp if you don't rush"..
Afterwards, when I kill rushers, they call their guild to team me to be sure not to die.. So brave..
But when we start teaming them, there they become lame.. They insult and rage quite, but they are happy of the kills they got from rushing..
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Do you find this normal?
Before, they were no rushes. People were nice, waiting their turn, and not rushing everyone just for the "so funny pleasure" of rushing...
It is pathetic, sad, evil, mean, selfish, and not funny at all -.-..
So I thought to some solutions to stop it..
1st Solution :
Make a map OFFICIALLY for rushers and another for the people who don't wanna get rushed.. They could rush theirselves, and everyone would be happy..
2nd Solution :
Maybe in the "no rushing map", make a system where you click on the player to ask him in fight.. Until the other didn't accept the fight by clicking on "yes", the other isn't able to kill him..
This would ruin rushers strategies which is running to the guy, buff damage, and kill with 2 skills and 1 auto..