Please use this thread to discuss balance Capture the Flag gameplay.
Please only post after you have played some PvP. Also, please keep the feedback constructive. Thank you!
Printable View
Please use this thread to discuss balance Capture the Flag gameplay.
Please only post after you have played some PvP. Also, please keep the feedback constructive. Thank you!
I think it would be nice to do it similar to Star Legends CTF where there are arrows on the ground to lead you back to your base or something. I did opened the mini map but its quite confusing still. Maybe can have color indication on mini map to show differentiate friend or foe.
Anyway, here is a screenshot to prove i played some matches. LOL. As you can see, 0 goals for me. Lost in the maze. LOL. Turns out its a 5v5 instead of the supposedly 4v4. Hmm...
Attachment 23146
Having played for about forty minutes, as warrior and rogue I'm impressed.
I really thought the warrior would struggle due to lack of dps. But the survivabilty was impressive.
However I feel the sorcerer has the short end of the stick in the arena. Higher end rogues seem unstoppable at times.
It's early days in terms of class balance, but great starting block!
As for the Arena itself very confusing at the moment. I feel less passageways would be better,
I can see the thinking behind not wanting to create a bottleneck though.
I can see myself spending hours in CTF! Thank you.
Game is unplayable without camera rotation. U can see well at the top of the screen but ur vision is way to limited down and to the sides. Not being able to select a target needs to change also. Instead of targeting an in range flag carrier u target whoever is closest to u. I also feel like the map is way too big. Games are over in a few minutes.
I've only played 4 games and will try it more but I honestly don't think I'll play much until we can rotate the camera.
Definitely agree about camera. We may be able to pull it off in PvP because the levels are primitive and the pieces are built on all sides.
We just put it in (at 5 pm on a Friday no less) so it will run like this through the weekend, but we're psyched to get it in and tweak it. Keep letting us know your thoughts!
I agree with surfy about color indicators for minimap. Also maybe arrows to show which way to go after you pick up the flag. Or color the bases? But most of all please some kind of a award system like the tokens, with which you may buy higher end PvP gear?
Without reward system, it gets old fast
Dieing in 1-2 hits got boring quick, most of my team were mages, most quit.
Balance will be an ongoing thing... don't get frustrated just yet :)
Let's use this thread to talk about the mechanics. Camera, location awareness, rewards, etc.
Screenshot of what I referring to in Star Legends CTF:
Arrows indication.
Attachment 23152
As expected, rogues are over powered. That arrow skill really is a killer especially for us mages. 800 per hit is too much on a long ranged attack
Rouges over powered so i'm sure they'll be eating the LB, warriors are good....but a pack of them constantly throwing shield on each other gets annoying fast. Mages need something done to them they are way under powered, i'm a mage and kill quick but a rouge can kill me in a hit or 2..not cool. we have 4 skill slots and unfortunately as of now 2 spots will be going to heal and shield (extreme dispapointment) this really isn't what i expected from the release of CTF...
Actually, i feel rogue is at a disadvantage despite the power. End of the day, Warrior have the most health to survive, Mage have the most mana to spam skills but rogue's hp and mana is pathetic. Plus both warrior (Example: skyward smash) and mage (Example: Fireball) AoE attack is auto aimed. Rogue's shadow storm shot (AoE) is not auto aimed. LOL. As in rogue can maybe use 3-5 skills and they are out of mana with no skills to heal mana. While warrior have vengeful blood and mage have lifegiver. So i guess it is balanced "in a way".
Not based on 1v1 probably but maybe in a 1v4 scenario or something like that.
you have no chance in a ctf map full of rouges.
at the end of the match. its always the rogue with most kills and points.
I'd personally love to know the lvls of my opponents. I plan on pvping at 5-10 and to be lvl 10 and get in battle,, then notice a vorpal sword is a bummer lol
Also i wanted to add that the stun from a charged fireball might be a little much... i do this and before they're unstunned i nuke the crap out of em every time....kinda not fair...though this is downing my own main character i still wanna see the game fair and fun.
I'm leaving right now for NC and may not be on till sunday or monday, CTF just came out!! :(
You may not take this as construtive. But when i heard AL is getting CTF i didnt think you guys were going to take CTF from DL and put it here in AL big turn off for me. Deffinately wont do PVP or CTF in AL.
Sent using blood on a bathroom wall
I like it
Confused on the pet situation. Seen a few people with pets but stable button is blacked out, anybody else seen pets in pvp?
Players can equip a pet and enter a match with the pet still on & the ability to use the pet as well as recieving the stat benefits.
The Mage class has a huge disadvantage; i.e. Without the shield skill we get one shot killed at full health. The shield's sub-skill for additional time it lasts does not help (even with the sub-skill to be able to take more dmg). Major tweaks need to be done for this class's skills to become effective, especially the AOEs.
Warriors Vengance muat be nerfed. They are way too OP. Literally one shot kills. Rogue's Piercer skill and Smoke must be nerfed. Both one shot kills also.
Overall, Im loving the layout. Loving the FFA style. Wish the flags were actual flags and not hovering colored balls. Wish we can see the map better when fully oppect. And wish we could view enemy locations near us on the map az well.
Some kind of PVP tokens for PVP pet eggs would be very cool.
In addition to the current leaderboard, it would be great if you could make separate rogue, warrior and mage categories so we can see who has most kills a particular class. Not just one or two classes getting all the kills.
For me, at least, I am not getting achievements for kills. Other than that the balance didn't seem too bad. Some stuff is OP but it just came out.
I agree with others though, a reward system would be nice to have. I might be too used to Wow but, maybe pvp gear with different looks for classes? Just throwing my 2 cents in.
Edit: I received the alert for my achievement after logging back into the game.
I've only played about 5 matches as mage so far. My biggest complaints are: 1) Don't see how you are rewarded in any way for winning, 2) Would be MUCH better with rotatable camera 3) Somehow some people enter with pets 4) Map too big
oh and 5) kills not showing up in achievements
Over-powered:
warriors r op in survivality
rogues r op in dmg
idk bout mage :-|
I'm done, maybe after they release a change. The ONLY thing a mage has is stun, and that takes a charged ability to get. Rogue sees me and I'm dead. Twice my last game I chased a warrior, who had my flag, from one side of the map to the other (flag room to flag room) hitting him with everything I could. He dropped off my flag, turned around, one hit and I'm dead. End of the match, most people had 2-4 kills, one warrior had 8, the one rogue on the map had 15.
I have 3 capped characters:
5-7 matches with sorcerer : 41 kills - no achievements for pvp kiils
1 match with warrior: 10 kills - no achievements for pvp kills
1 match with rogue: 19 kills - got 10 pvp kill achievement
1 thing,please fix the level that can enter the ctf.My party is from level 4-10 and the enemy i believe few are higher.How can the distance of the level so far around 2-6 level.Its annnoying
just wanted to let you guys know great job loving ctf. the one shot kill rogue sucks but I mean it is very balanced I do not see any class constantly dying unless the player is just better. each class has some skill that nuts but makes games fun. also tokens for pets and GOOD weapons n armour lol. like say ten kills = token and 2 flags = token. thanks again love al thank you for finishing ctf by Friday too :)
seems pretty balanced for a test run great job sts :)
would love to have camera rotation and a reward system
pm me if u need to know different ways pets can be brought into the pvp map. =D
I don't have much to say I'm afraid, however, I am pleased with this addition to the game. I only played one game, and out of the 5 you need, I got 3. I feel I done pretty well.
PvP is an awesome addition to Arcane Legends, and in the future, I'd like to see some more maps. It seems the Windmoore and Kraag maps are the same.
I think PVP could be a huge aspect to Arcane Legends, and it has a lot of potential.
PVP is shaping up nicely for AL,
All the best, Skeletonlord
we need to see the hp of our opponents so we don't just spam skills randomly on whoever is there..could be a mini red bar on top of their heads..
also we should have something similar to party chat..reds can only hear reds, blues can only hear blues..this would be a good way to communicate with each other..
winning the game should bring in better stuff than just achievements, other wise what's the point of the pvp? i dont really care if i have 1000 kills and 0 deaths as long as there's nothing that it offers other than bunch of numbers..
surprise us by giving us a free respec please.Im depressed now with my build completely useless for ctf and i cant buy platinum now:worked_till_5am: