Originally Posted by
Ruejade
Well, IMO, rogues do need that damage. I've explained it in another post before that rogues Are made to 1 v 1. And if every class is to be evenly good in 1 in 1, then make rogues and sorcs as tanky as warriors, and warrs and rogues have as much disables as sorcs. Rogues heavily rely on their ability to 1v1 to kill. A rogue that can't 1v1 will basicly run around and die in a team fight, because they can't tank heavy aoe from sorcs, nor they can kill tanky warriors. When 1v1 matches are introduced to AL, this will be a completely different story. However, CTF is a team game, and each class have their roles to play in the team. Rogues roles are to chase down a anihiliate enemies quickly before they carry out their strategy, and for this, they need to kill fast. If you removed a rogue's damage, they're just temporary meat shields.
And Lilbless did not say that rogues are more superior than other classes, he just stated the strength of each class. Each class has their own strength and weaknesses.
And about rogues requiring no skill to play, I have to disagree with that. Although rogues require less skill to play than sorcs generally, there's still a great deal of technique needed to manage a rogue well. Mana management is not as easy as it seems. Since you said that you don't play rogues, you can't say that mana management is an easy thing to do. A rogues mana usually last for about a maximum of 3 kills. After that, we either find mana packs or rely on our normal attacks only. A rogue without mana is basically a rogue without the ability to kill fast. When mana is depleted, rogues are most vulnerable. And for this reason too, a rogue usually cant last an entire teamfight full of warrs and sorcs unless they stay out and in strategically, which is hard since they'll be focused down first due to their squishiness. And carrying on the topic of rogues requiring no skill to play, besides mana management, good rogue play also requires careful powerup management, a high degree of map awareness and also careful planning of kills. It's true a less skilled rogue can still kill pretty well, but they die pretty fast too.
Rogues can't run around fearlessly like warrs, nor they can rush into teamfights and disable everyone like sorcs, they are built like assasins, they need their burst damage output to serve their purpose. And as for sorcs dying too easily, sorcs are not suppose to go face on with a rogue 1on1 with hopes that the rogues can be killed easily. Sorcs just isnt built like that. It is true a sorc dies faster than rogues in 1v1, however they usually survive longer than rogues in teamfights with the correct skill set. And being a rogue, I've seen some sorcs own me in a 1v1 with correct skill timing and toon management.
And about the warriors, they still need to be balanced a bit, just a little bit IMO. The small problem is that when 3 or more warriors team up and start buffing each other, they basically just survive longer than the other classes. I would not be a problem if each team have the same number of characters of each class. However in a match between 5 warriors and 5 rogues/mage, the warriors will usually triumph due to their buffs and average damage output.