Post Cap Feedback and Potential Problems that need to be Fixed!
So far this cap has been really great and I have enjoyed it so far. Things that I have found have been a problem and need to be addressed and possibly fixed:
1. Mobs range seem to be to small and it seems that their is always a couple monsters that has to reset and it takes way to long for them to reset really messing up the flow of the farming.
2. The boss Ebonthrax isn’t a challenge at all and all of its attacks are basically useless because if everyone stands under the boss literally every attack he has doesn’t hit. Also the red indicators of where I believe you said the fire would go doesn’t actually do any damage if you stand on the red indicator and he does the fire thing after the indicator. I’m pretty sure him spewing fire actually does 0 damage. The only attack I’ve seen him really hurt anyone with is the sweep of his arm. I think he could also need a stat boost once more people get the mythic sets because he will be way to easy then.
(I would just make sure on your end all the boss mechanics are actually working properly because on my end I don’t think they all are and don’t allow people to just stand right under the boss)
3. The Admiral and The Ex Admiral literally hit harder than the actual Ebonthrax boss which to me doesn’t make any sense at all. I think we need to flip this and make these easier and the Ebonthrax boss a lot harder. You literally get one shot by the mini bosses and people die more from the mini boss than the actual boss Ebonthrax of the map.
4. Also the mobs on the map are also a lot harder than the boss... basically it’s harder to get to the actual boss than anything else once you get to the boss it’s a cake walk
If anyone has anything else I missed please feel free to share or disagree with me so the devs can see what the community thinks and not just one person!
We are strong in numbers!
Post Cap Feedback and Potential Problems that need to be Fixed!
Hey Cinco,
First off i wanted to thank you for your hard work on putting this amazing cap together by yourself. I enjoyed the classic raw xp grind to 110, but I’d like to mention a couple of bugs ive seen and a few suggestions from the community about what should be changed. With that being said, I noticed with the new cap that the forest fight pvp map is bugged. The spawns are messed up, and players seem to randomly just spawn in the same spot after being killed. I also noticed that when joining a team at the beginning of the game, there are sometimes enemies spawning in the same spot as me. Additionally, it seems like the low level pvp damage nerf also affected 100 and 105 honor sets.
In terms of farming the new mythical gear, the drop rate from killing ebonthrax is at the moment nonexistant (there have been 0 mythical drops from him). I feel like there should be a red dragon slayer type map where we can fight Ebonthrax at a high difficulty level without pots and/or pets for a higher drop rate.
Lastly, there should be some set bonus for the new fast cap set. An example of this would be equipping the Crimson Tide helm + armor + Lil thraxx to get a set bonus with visual effects and stats such as “+1000 damage and armor in Ebonthrax campaign”.
I feel like this would create some exclusivity and reward players for grinding very hard. Many are complaining about how Lil’Thrax’s stats are basically identical to tinsel’s, and adding the set bonus could alleviate this issue.