I just saw a level 1 player in a level 20-25 dungeon. So, should there be any change?
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I just saw a level 1 player in a level 20-25 dungeon. So, should there be any change?
Need to let there be a max level 20 difference in the game. While this will do nothing about the level 24 dungeon. It will help later when people are level 100 and there level 80 friends want to play with them. For now it seems like a big deal, but may hurt later if not fixed correctly.
The problem comes when a low level player goes to a high level dungeon and just sits there. We had a player just sitting at the entrance gaining exp and gold. it was kind of frustrating.
I'm also having trouble with leechers just sitting there, hope that's fixed soon.
Will be cool that only the people NEAR the killed mob can earn exp/money
I agree with 3n1Gm4's suggestion. Say people a certain AoE around a mob getting xp. Though they can still run around nearby anyway. Ah well.
I agree as well... I should have thought of that :P
I am sick of entering the highest level dungeon, being with a great party and seeing a level 1-5 show up and stand around soaking up the XP and getting rare drops that one of us would have gotten. Suddenly, the team grinds to a halt as people start shouting 'Don't kill anything! so-and-so Get Out!'.
This should have really been solved in beta (either the game starter should be able to boot someone, a small level limit should be imposed, or a voting process to boot someone).
This is one of two reasons why I don't want to spend another dollar on content for now. The other is the lack of ability to trade items, even between your own characters. That really needs to be added, ASAP.
They said they would address this in some fashion today
We're addressing the leeching problem with today's push. Trade is not an insignificant system, but it is at the top of Tech's list (other than service or platform issues). It will happen soon.
Looking forward to today's update ;)
Rylin xD...
Three 25's, Nice job! I agree...
Thanks reaper ;)
Updated: Here is how it was addressed:
http://www.spacetimestudios.com/show...Update-(45672)