STS inadvertently causing ingame 'Classism' in PVE and
Dear STS,
It has become apparent that the direction of the game. Interms of 'type' of events and released gear has caused Classism within the game when it come to PVE
How can this be?
When majority of the community acknowledges that among 3 classes one is OP for PVE.
When events cater to a specific class to achieve better results
When the released gear does not provide avenues for the least efficient class to catch up with the more OP class
The community has aknowledged this... Will you?
More importantly will you take quick action? Meaning no 'we are working on it ' replies that has been said for 2yrs running
Just my thoughts... Feel free to remove post if it is not i line with TOS.
Thanks
Maarkus
STS inadvertently causing ingame 'Classism' in PVE and
Quote:
Originally Posted by
Maarkus
When events cater to a specific class to achieve better results
this is so true, now we have a cyclic event which comes as frequently as the halley comet from what i see, who will use tanks in the party as a brake in the 24h time window?
tanks don t need more damage, that would only put them in competition to rogues. tanks need stronger buffs/debuffs (significantly more than pets) and the ability to interrupt attacks to be worthwhile in a party. there simply should be no noteworthy time penalty for having a tank in a party.