Originally Posted by
flashio
My idea of "strategy" is testing what kind of combinations have synchrony and and may be more effective in different content, as well as testing what order would fit better each situation since farming hard endgame content with the right combination is the key for a more efficient farm.
It doesn't matter how many items one has if they're not used in the right/most efficient way, like proccing Dozer axe first, since it's proc rate is so high, to ease the task of proccing other weapons such as Dozer aegis or Ebon aegis.
Nerfing items would just reduce the combinations possible and so, the different strategies that could be made with such items.
I'm all in for nerfing non-balanced/overpowered items which is not the case for glint aegis, this weapon "only" ease the progress but in no moment is it a must for any content.
Nerfs should be moderate as well, leaving an item useless once the player reaches certain lvl is an straight kill to that item, just like will happen with ebon aegis when enemies at lvl81 appear since its reflection will be completely removed while it could have been reduced from its 2000% (L71), 1000% (L76) to 500% (L81) instead of 0. Or rendtail ring where it's passive effect gets reduced by 2 every lvl above 46, resulting in a 0 on lvl 61,leaving it with a minimum boost of +15/10 would have made this item somewhat usable instead of straight useless.