I think simply adding a pvp queue, where the game waits for 10 active players before sending a "Join Game" pop-up would make for more complete games. But I think fun, engaging PvP would be a variety...
Type: Posts; User: Edatx
I think simply adding a pvp queue, where the game waits for 10 active players before sending a "Join Game" pop-up would make for more complete games. But I think fun, engaging PvP would be a variety...
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I would rather see Damage Done, Healing Done, and Kill Shots (remaining as they currently are) at the end of the match. This way you can see who's really having the most impact in all aspects.
Runs okay? It runs fantastic, I like playing it more on the iPhone 4 than the iPad now!
http://www.spacetimestudios.com/showthread.php?645-EXPLAINED-Intelligence-vs-Stats-Increase-(with-GRAPHS)&highlight=chart
This thread has a lot of information. I don't know how current it is...
Camera rotation feels really smooth!
Maybe hit % over 100 reduces enemies dodge? Say I have 125% hit, my opponent has 75% dodge yielding a net of 50% dodge chance with 0% chance to miss? Who knows? I'd like to get all of the game...
What you're saying is valid but I don't think you're responding to what I'm specifically asking for. I'm asking for normal sized zones, that are still instanced for 25 max people (just like townes),...
So I got Weakness last night, dropped Blessing of Vitality for it, with the rationale that if I debuff my opponent's damage, it will offset the armor I'm giving up from my buff, while also debuffing...
I've fought some bears I can beat every time and some that I can almost never beat. The ones that stack dodge are very hard to kill.
People have 175% dodge? I've never seen it that high, I did duel a warrior last night who had 75% --
Last night I dropped Blessing of Vitality and got Weakness. I'll probably play with that a...
I don't see anywhere where I wrote anything about Critical Chance or Dodge over 100%?
I do think these two stats are way out of control. I think that having people running around with 80% crit...
LOL I know right?! I put it under the disclaimer but it's funny how I wrote this thing today and mechanics changed today. At least Spacetime is making some good changes!
The combo is crappy-- not from a damage perspective but from a time perspective. I don't really feel like the combo adds much value: in the same time you either Freeze + Firestorm and add the DoT...
DISCLAIMER: This isn't the only way to play, spec, or itemize an Enchantress and I don't claim to be the best by any means. This guide is about WINNING an entire match, not a single 1v1, some...
I think int based Enchantresses are the best build for solo and group play. You have to itemize and load your skills correctly.
How are they going to work? Is it going to be pure kill / death ratio? (How do you stop someone farming kills off an alt?) Are there any objective driven pvp maps in the works?
I think leader...
Hrm, is there really a difference yet? I think my enchantress is both Healing and DPS.
I think lower levels staff is better, when you get to 35, wand and bracer(voodoo doll) is better.
I'd MUCH rather have a world map per expansion than an extra town per expansion. There is only so much you can do in a town.
Devs,
I was wondering if you had ever planned to make the pocket legends world more contiguous and less menu driven? First off, I really like the mobile-MMO aspects of the game: how I can log in,...
It's unfortunate you're so strongly against this Cinco.
I feel like PvP should be as strategic as possible and less about randomness (crit, hit, and dodge add randomness). When it comes to...
If you're not using Mana Shield a lot in PvE you should be, it is a necessary tool for survival.
...so is running around like a wussy when you have boss agro ;)
When changing a classes core abilities (like what happened to Enchantress where you changed the two buffs) please either auto-respec everyone from that class or give everyone in that class a free...
I think it's a stun.
On boss levels, the boss should tether to the same spot as the mobs around them are. This will keep people from just pulling the boss far and resetting the minions. I think...
Also, where are we going to go from here when they add expansions? I want level 50 to feel different than level 35.