That wouldn't be as much of a problem if $T$ wasn't so greedy about it. Everything in the random packs except for the one weapon is basically worthless. People have spent up to 60-70$ getting that...
Type: Posts; User: Cjon
That wouldn't be as much of a problem if $T$ wasn't so greedy about it. Everything in the random packs except for the one weapon is basically worthless. People have spent up to 60-70$ getting that...
Lvl 21 Weapons are better. Lvl 21 Gems are not.
Finally c:
You still have the outfit that's worth more than the price of the bundle. Just saying. Should they refund your plat when they increase the level cap too?
Depends on the perspective. If you're talking about the "hardcore casuals" that plays 20min a week, then yes. But if you're talking about an average player that plays an average amount of time, then...
Equipment that forces players to spend money in order to be on par with everybody else isn't the only thing they can sell with plat. Now the fact that its a chance shows nothing but greed from STS,...
Unholy Force x1
Hellblade x1
Leap x1
Fatal Burst x1
Curse x1
Vermin Swarm x1
Vampiric Strength x2
Vampiric Vitality x1
Sanguinary Wrath x1
Or they could make more plat items that don't create imbalance.
Baller change. Every time I want to hate STS, they go and fix it. Now we just need a nerf to crazy burst damage c:
I wasn't saying that the blood costs are different for them, but you only put one point into Leap and VS, while you have to put 3 points into Unholy Force to make it comparably to either of those...
Except for the fact that the tradeoff is not worth it when the increase of damage you receive from it is less than the increase of damage that it does to yourself. And on top of that, why would you...
Most of my complaints I'm sure have already been brought up (Pay-to-win, insane ez-mode combos, imbalanced teams), but there is one thing I feel the need to bring up.
The respawn timer should be...
This addition would be cool, but not with how pvp currently works. With the "meta" being based solely on burst damage, your typical TDM match will go something like...
1) Spawn.
2) Run to middle....
Another thing worth mentioning is how this effects the upcoming Team Deathmatch game-mode. The idea of it is to stay alive as long as you can. But you have to stay alive, which remaining in the...
Well increased blood costs won't make the game harder, it will just make it less fun. If damage remains proportional to what it is now, and blood costs go up, then every fight will be decided in the...
Yes, but its better than getting 2 kills and 47 deaths every game.
Not true. The combo itself will only kill someone you out gear, but if you get it off on someone of equal gear, it still almost guarantees a victory. Its still the most amount of damage you can do,...
At lvl 20, fb+vs+leap is the only viable build if you want to be able to compete against other lvl 20s, so yes, this game is really that badly designed (but not to say that they can't fix it).
So....
Anyone who has recently played a ctf game against a lvl 20 knows what I'm talking about. If someone gets a FB+VS+Leap combo off on you, you die before you have the chance to react. No other build...
Doesn't mean you can't make a post on the forums. And one reason that this information should really be provided is because of Curse/Dark Binding. If we don't know how much armor a person has, how...
If at lvl 20 your spec isn't 6-7 points in abilities (lvl 1 vermin swarm, lvl 1 fatal burst, lvl 1 leap, lvl 1 Unholy Force/Shadow Dance/Hellblade, and prereqs), you will lose to any lvl 20 with this...
At level 21, the legendaries you get from 3d-missions should be the same as the strongest plat-gear.
Well the benefit of microtransactions is that it allows the free player base to also experience the full game.
Exactly. Buying gear equivalent to the best has absolutely no problems at all. Convenience is a great way to encourage impatient (ie. most people) people to support the game without giving them a...
As long as the f2p gear is equivalent to the p2p gear, I don't see it as a problem. In order for a f2p game to profit, while still being able to truly fly the "f2p-flag", the developers should sell...