Well I've been using 5/5 lifegiver and I see a significant reduction in my mana pot usage. The regen definately regens more than the heal costs. Idk the exact numbers but it defo makes the heal...
Type: Posts; User: Skeazeti
Well I've been using 5/5 lifegiver and I see a significant reduction in my mana pot usage. The regen definately regens more than the heal costs. Idk the exact numbers but it defo makes the heal...
yes you make a lot of sense prim, so where do you suggest i put my 2 points from gale force? time shift w/DoT?
ok the build i have is my version of a hybrid build. it does well vs both groups of mobs and single bosses.
Fireball 4/5 no scorch. Knockdown/Damage/DoT (i then spam my weapon AOE till they stand...
lol. ok let me explain. Fireball the reason i say dont use skorch is because with GF and Fireball your opponents spend most of the time on the ground. use fireball then spam your weapon attack until...
i dont know, i feel the loss in HP/Mana would affect your sorc more than the added damage a few crits here and there add.
Im a vet to many mmorpgs, new to this game (only been on 4 days) have a lvl 15 sorc, Fireball 4/5 Lightning 3/5 (will be 4/5 at lvl 16) Gale Force 2/5 and Lifegiver 5/5 is my current spec but willing...
well i have found that 5/5 Livegiver (for mana and hp regen) 4/5 Fireball (no scorch AOE/Stun great) 4/5 Lightning (no Electrical discharge for boss killing uberness) and the 2/5 gale force for more...