9v9, 12v12, & 15v15 is good. And instead of or maybe in addition to class restrictions, you could include a maximum # of a certain class. Limiting skirmishes to 2 or 3 warriors per team would be...
Type: Posts; User: Eternyl
9v9, 12v12, & 15v15 is good. And instead of or maybe in addition to class restrictions, you could include a maximum # of a certain class. Limiting skirmishes to 2 or 3 warriors per team would be...
I wouldnt be surprised if STS uses average km3 farming as a basis for drops like these. If a lock costs 10k (for simplicity), you'd need 1,000 locks to equate to 10m. At an average of 12 locks per...
Yeah i mean like the locations they did with housing. As of now, your avatar is just standing in a house with your pet. I want it to be customizable just a lil bit :)
Maybe have your pet next to...
Plain and simple, sike!
Nothing plain about it, and it would be quite the undertaking. BUT....
I want my 'Inspect' screen, when others view my avatar, to be customizable, even if its just a few...
Yeeeyyy!!!!!!!
Not a fan of this idea... if you work so much, you wont have time to farm with 3 toons either
+1 ... I honestly think if enough people read this post and think about how much better it would be if you could go back to brackenridge, nordr, etc. Add in daily repeatables, 2 big weekly quests for...
Apologies as well.
If base stats and abilities are the heart of the issue, then offer a slight buff with every major nerf. I consider the wildfire nerf/fix to be a major one, and think it would be appropriate to adjust...
PVP community gives a lot of feedback on gear procs, pet AA's, and skills.
However, you (STS) are trying to make objective decisions while relying on the narrow, biased, and often times...
Yes, I am aware, and you created perfect gold sinks from the beginning, such as the pet system, taxed sales in the consignment shop, and cost of potions. But the entirety of the game is a gold sink...
This seems to me like more of a thought experiment than an attempt to actually deduce the amount of gold circulating throughout the game. In that context, this post is great.
I myself have...
This game has had many more things added to it to create more diversity.
HOWEVER, I would caution you against purchasing platinum if you ever used to before.
And ignore this housing system....
This housing system is turning into something that disinterested players are no longer able to ignore.
No. If you see a gem/jewel that you can't craft through your crafting options, you will not be able to keep it after you remove it.
I sincerely hope you didn't just lose a para gem
This is a solution for crafting incentory, not upgrade/crafting slots.
+1 by the way. Great idea.
I'm not well versed in the reasons this thread was made, but I do know that the more passionately the community reacts to a certain aspect of the game, the more likely the staff over at STS will heed...
Before I share my thoughts, I want to say, on behalf of every previously bored Arlorian, that you have done a tremendous job restoring balance to this game. I hope your hard work and long hours...
If every lazy noob's dream came true, adventure kit would cost 10 story tokens and come with nekro, banished set, level up to 56, and 10m gold. And your own cake vendor.
+1
Add 5 crafting slots for 25 plat, or one slot for 5 ^_^
I would put Nekro's AA and munch's happiness bonus on Nightshade.
Definitely +1
Incorrect, your skill damage is shown under the 'skills' tab when you select one of your skills.
The damage stat, as shown when inspecting a player, refers to the amount of damage dealt for each...
It is my understanding that damage is the amount of damage per normal attack, and DPS (damage per second) refers to the average amount of damage dealt over the course of repeated attacks.
Example:...
Wow this is pretty weird. +1 on that statement about modern twink gear being far less favorable than the gear of the veteran days.