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I guess I’ll go first.. behold, ZOMBIE BIRDY!
Type: Posts; User: SuperGotenks
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I guess I’ll go first.. behold, ZOMBIE BIRDY!
Toning down the gear would make other classes significantly weaker as well so the problem will still persist. Maybe reduce set damage for rhinos only?
First of all, gear is what makes any class good. Second of all, Rhino is a support healer / tank, not an assassin. Never should a rhino two shot in pvp anywhere. Endgame pvp is relevant, not honor.
Nice video, man! I like how the video highlights how overpowered the rhino class is considering you were killing the other mythic user in two skills.
Its 4x. A regular combo, for example, shatter blast does 2x damage. IF redemption didnt multiply combo damage by 2, charge redemption would do 2x damage like all other classes. But it’s also stated...
The damage from rhino is also quadrupled since redemption has an additional 2x combo bonus. this is whats making them hit super hard. I think this should be taken off from redemption because it...
Thank you for pointing out that redemption does 2x combo damage on top of the traditional 2x damage from a regular combo (from other classes). I didn’t know this previously. This makes Rhinos do 4x...
I have added a video including a fox using the same setup and not doing nearly as much damage as the rhino. This is not a set problem because Rhino's are stronger than all other classes combined.
Bump because this needs attention
More like blamo cinco
Woops i posted the wrong video. ill update post in a bit
https://youtu.be/ahIF2wM9Aa8
video is pretty self explanatory
Now here is a video of a fox using the same gear as the rhino above. The fox's damage doesn't even come close to the rhino's. If...
I agree 2h damage is way too low and cinco still hasn’t fixed the spawn issues in forest fight. Additionally, my mythic set bonus sparkles dont show when I view my inventory.
As stated above, I refuse that this goes unbalanced. 1h mythics auto for around 2.5-2.8k damage per auto, while the bow autos for 1.5k-2.1k damage max. That doesnt make any sense. Other 2h pieces are...
A solution to this would be to make all mythic pieces droppable, but for the desired ones (originally in chests) make the drop rate more difficult than helm/armor. This is by far the easiest solution...
While I do agree that sewers was by far the most fun and balanced PvP cap, 110 PvP is already pretty balanced (with the exception of rhino). I’ll discuss the issues below:
-So far it seems like...
bump^^^^^^^
Feel like a majority of these issues can be negated with buffing skills. Level 10 skills are outdated, and I feel like many skills on each class need to be adjusted accordingly to balance. For...
I think you’re missing the point. He’s talking about 2h in general. At max level in all previous caps, 2h always had more damage than 1h.
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Enchants on bow are - 75, 75, 70, 65 (all damage)
Armor - 80, 80, 80, 80 (all armor)
Ring - 50, 50, 50, 50 (all damage)
Amulet - 50, 50, 50, 50 (all armor)
Ign: Sickomode
I am probably going to upload a video soon.
I definitely second this, I made a post earlier and personally messaged Cinco adressing the unbalance between 1h and 2h. 1h not only has more damage, but has much more armor, dps and attack speed...
Cinco, I’m making this post in regards to balancing the 2h weapons with the 1h weapons. At the moment, 2h weapons are highly underpowered to their 1h counterpart. For example, mythic 1h weapons...
Lets not make the boats too slow, i suggest nerfing damage in pvp by 10-20%, 30% would be way too much. PvP right now is almost perfect and a very small reduction in damage is what most people in the...
Please do this birds would love it