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  1. Sticky: Moving discussion to feedback thread (link...

    Moving discussion to feedback thread (link) now that the event is live.

    -ALS
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    Sticky: 2024-05-09 Content Update (312853)

    + Return to Castle Vyromir to defend the Arcane Royal Family during the Stronghold Siege event!
    + New this year: No Energy! No Class Restrictions! Full Party Support! Scores accumulate!
    + Look for...
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    Sticky: Feedback: Stronghold Siege 2024

    Let us know what you think!

    The preview thread is located here (link).

    -ALS
  4. Sticky: Yes, preview post updated. The new...

    Yes, preview post updated.



    The new stones/jewels do not stack with themselves (only one of each type applies to your character).



    Sorry, the leaderboard for this event will remain...
  5. Sticky: Arcane Legends Top 50 Guilds - 2024-05-08

    1) The top 50 guilds by total achievement points make the list.
    2) Only the top 500 characters in each guild that have played in the last 7 days are included.
    3) Guilds are ranked by total...
  6. Sticky: Craftable Event Items Vendor Items Leaderboard...

    Craftable Event Items
    Vendor Items
    Leaderboard Rewards


    Royal Alchemy (ST)
    1 King Vyromir's Favor
    1 Queen Prethana's Favor
    1 Prince Abethon's Favor
    1 Princess Wymelda's Favor
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    Sorry, no plans to do this. -ALS

    Sorry, no plans to do this.

    -ALS
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    See this thread (link...

    See this thread (link) and this thread (link) about a wiki.

    -ALS
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    Sorry, no plans to add this. However, if we had...

    Sorry, no plans to add this. However, if we had a wiki, the chest contents could be listed in the wiki and you can then search that. It's ready easy for us to add/release 'dumps' of data. I talked...
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    Since we were talking about bows, I was talking...

    Since we were talking about bows, I was talking about bows. If you need clarification, replace 'basic attack' in my response above with 'basic attack for bows'.

    At any rate, we'll look into...
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    This is effectively an event and and we have two...

    This is effectively an event and and we have two of those per month if you check the roadmap.

    -ALS
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    Sorry, no plans to change this. -ALS

    Sorry, no plans to change this.

    -ALS
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    The way our system is designed, we cannot use...

    The way our system is designed, we cannot use haste to affect basic attack for bows, but we could introduce new statistics (basic attack speed, [faster] basic charge, and [faster] skill charge) that...
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    We're actively working on Account Rewards (link...

    We're actively working on Account Rewards (link).

    -ALS
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    Players have been asking for a way to remap for...

    Players have been asking for a way to remap for while (Hedourah remapping is the most recent instance). It's on the list of things to figure out.

    -ALS
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    We'll look into it, but pets have always been...

    We'll look into it, but pets have always been like this. You'll need the pet to be within range, so you have to take that into consideration. Now, if your pet misses because the client/server are...
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    A small daily active buff sounds interesting. We...

    A small daily active buff sounds interesting. We have something like this with Klass/Shazbot, but we could streamline it. It could be granted randomly via the login reward or activated by a user...
  18. Thread: rusk aura

    by asommers
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    Sorry, that's exclusive to the weapon. -ALS

    Sorry, that's exclusive to the weapon.

    -ALS
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    Sorry, opened badges belong to a character and we...

    Sorry, opened badges belong to a character and we have no plans to allow you to transfer them.

    Account badges can be used by all characters. We do have some existing account badges (seasonals)...
  20. Thread: Spirit Weapon

    by asommers
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    We can take a look at this. We reduced the XP...

    We can take a look at this. We reduced the XP required to get to 81, but didn't touch spirit weapons.

    Since they take so long to level, I think leveling at least one spirit weapon should be a...
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    There's an idea similar to this we have that will...

    There's an idea similar to this we have that will make trash loot a little more useful (similar to the forge in PLA). No details at this time.

    -ALS
  22. Health and other stats are somewhat difficult to...

    Health and other stats are somewhat difficult to convey since the damage/health potentially scales per encounter based on varying factors.

    That said, there's probably more information we can share...
  23. Thread: Pet xp bound

    by asommers
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    Sorry, no plans to change this. -ALS

    Sorry, no plans to change this.

    -ALS
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    Added to the list of things to do. -ALS

    Added to the list of things to do.

    -ALS
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    The refire rate on the Blade is lower. DPS...

    The refire rate on the Blade is lower. DPS (damage per second) = base damage / refire time.

    If weapon A does 100 damage every 2 seconds, that's 50 DPS, but if weapon B does 75 damage every...
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