1 holder can only get u 1 more map, or how does it work?
Yeah, it takes like 15-20min to solo till m6 including the boss cuz lich is pain in the *** to kill with his shields.
I have been...
Type: Posts; User: Avta
1 holder can only get u 1 more map, or how does it work?
Yeah, it takes like 15-20min to solo till m6 including the boss cuz lich is pain in the *** to kill with his shields.
I have been...
I am not sure if ur tryna be sarcastic, using both mythic weapons for mage, it takes quite a while to kill lich, and floor bosses given that sometimes witch spawn near floor bosses making u nearly do...
It does take me a good 15-20 minutes to go from m1-m6, and then kill bosses solo, not much I can do with my limited time haha
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Yeah, that's what I have been doing, got 30 so far this month, I believe I should be finished by the end of next year at this year /s
It's ridiculous that people nowadays won't even join m5 when u...
Majority of those players ran it when the maps were still active, right now it's inactive and needs to be soloed most of the time, that's where the problem comes in.
As the game progresses, older...
Maus scales to current cap, and there were more people running it back then.
I just don't understand why does it have to take so much longer to get this APs done, and why do people wanna let it be...
Nope
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In almost every game mage are the class of AoE damage and waveclear, and Warriors in AL are either bruises or tanks.
Bruisers do medium damage and have high health, and tanks have the highest...
But do u wonder if other classes are even supposed to clear fast? Isn't that Mages specialty with their AoE wave clear abilities?
Warr's specialty is Tanking (aegis) and doing medium AoE damage...
This made me giggle :3
If this wasn't a sarcastic post, it's more of a map issue than class issue. Mages are the strongest class rn, but the map takes just too long.
Depends on the platform used. I have a little experience with Unity. I learnt and created a game within 2 weeks that uses colliders to kill player or enemy.
As someone with 2 weeks of Unity...
30min - 1 hour of coding? C'mon bro.
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Hyperos for example often take 7-10 charged attacks, and sometimes 1-3. It's way too long for it to be useful in certain maps.
Besides, consistency is always good. While at it, yeah, different...
Devs said they won't do anything to increase charge time in AL.
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Attack Speed or Haste in AL doesn't affect charge time, so adding it won't do anything.
Again, Haste increases attack speed in AL.
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Hate already does that. And what does attack speed have to do with the proc changes I proposed?
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Hi,
I'd like to propose a change, and would like to hear people's thought about it. A lot of abilities work this way in League of Legends, and I thought the idea could be applied here for quality...
Right now they are scaled to 81 I guess, so a bit harder.
20 min may be a an exaggeration, I guess 15min sounds about right.
But 15 min still seems a lot compared to lvl 76 expansion elite aps ...
I meant 20 min including bosses.
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I have decided to wait for 81 Arcanes to come out, and see If I can do this in a reasonable amount of time then.
It's insane spending 20min to climb to m6 to sometimes not even find the boss...
Yeah, but Maus isn't much rewarding except APs.......
Also, it seems majority of the players don't find the "good loot" to be worth the time it takes to complete the maps.
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It took him 15 min to do m5-m6, his video was fast forwarded, and didn't include the time climbing to m5. Also, damage isn't the problem, it's health. I mentioned above the group of mobs there onehit...
I have made threads, nothing came of it, lol.
Is it too much to ask for a dead map to be solo-able?
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Yeah, most people got these APs done while the map was active.
Point is, it's hard to find a party to m6 APs, and even seasonals don't do this one often.
If a map has to be soloed, atleast make...
And why is it treated like an endgame map when there's no content on it to play other than APs? Which not even many seasonal bother doing.
See, the concept of it being treated as an endgame map...