So, Azrael, a Venom member (Advance is one of yours, is he not?) calling casual gamers "non-factors" isn't being disrespectful?
Beyond that, I think many posters are responding to Venom's idea...
Type: Posts; User: Hraefn
So, Azrael, a Venom member (Advance is one of yours, is he not?) calling casual gamers "non-factors" isn't being disrespectful?
Beyond that, I think many posters are responding to Venom's idea...
Lag is what causes me to stay away from PvP, not the lack of balance.
True but I want to have a variety of rocks, different grades of paper and at least a few pinking shears throw in with my scissors.
By the way, Diz, how is your tank healer faring in PvP so far?
I've built characters within the confines of their respective classes. And then I saw people running around with the same cookie cutter builds and I found it boring. So I tried something different...
Never played EQ2 or EQ1 for that matter. I have played games that allow you to wear class specific gear to gain some advantage but none that demand that you wear it. With the limited amount of...
Have the devs declared elves using bows or birds wielding swords to be an abuse of the system. What new rules have the devs needed to make? I see Cinco proposing to buff the enchantress class. I...
Well, my bow bear certainly doesn't have mana problems -- unless, of course, you mean too much mana. I keep hoping I'll find a helm to replace the Croc's he's wearing, which is superfluous at this...
They never got the bump that the other Swamp weapons did.
Thanks.
Yeah, my ping can be about 81 then spike all the way up to 16000+ when multiple mobs are incoming. This is really a problem.
The descriptions for Shattering Scream and Blinding Shot give players no idea what kind of damage debuff they are getting for their investment. Do the debuffs scale up or are they a constant...
Yeah, sorry to go on and on about this. And I ultimately think you're right in that it's better to look at the skills as part of the larger class than it is to view them in isolation. For example, a...
Sorry, I meant the number of skill points invested (I was using terminology from other games I've played).
Let’s use the following crude formula for the skill. For lack of a better term, I’ll...
Hellscream’s cooldown is 22 seconds. Nightmare’s is 32.
32/22 = 1.45
That means Nightmare’s cooldown is 45% longer than Hellscream’s. Not 1/3.
It’s worse for Weakness. 34/22 = @1.55. So...
First off, you were wrong to say I was wrong in saying the debuffs have a shorter range. I was only half wrong. :)
Sure, the debuffs can stack but you still only get a total of -50. Is -25...
Actually I think the standard healer spamming spells would be better for a PUG where communication and coordination is minimal. This build might be better suited to a group that uses mana more...
Can anyone offer a reason why Enchantress debuffs are less effective than their Warrior/Archer counterparts while having shorter range, higher mana cost and a longer cooldown?
Is it because they...
This thing seems to drop for everyone but me! Booo!
A fully trained heal may very well dispel stun. However, odds are that Enchantresses will be the primary targets of any decent PvP group. And if your enchantresses are stunned, they won't be able to...
According to the description, it has a 50% chance of stun. Right now, the chance feels higher but that may be just my perception. Super Mega Slash has a 90% chance of stun, which makes it really fun...
Royce,
I've heard mention of M/S armor (strength-based, that is) but have yet to see any. It's a bit like Bigfoot. My suspicion is that the devs intentionally made such armor truly rare at best....
I wouldn't exactly call them "good." The ones I've come across only give 1 M/S -- but sometimes that can seem like a big difference.
I was building something exactly like this (except I trained Mana Shield as a measure of last resort -- drain life might make more sense) but I gave up after failing to obtain the gear. The way I...
What are these Raiding/Legendary Zones? If the gear from these zones can be acquired without spending 8 hours a day farming, great. Otherwise, they should change the name of the game to Pocket...
Hardcore players shouldn't need two sets of gear to excel over casual players. They just need skill and a superior understanding of the mechanics of the game. There's no reason to tip the scale...
But why adopt a system that makes it even less likely that the casual gamer can compete?