wooden device might be your problem
Type: Posts; User: Ireliaa
wooden device might be your problem
I am so tired to fight for equal and fair pvp experience for boths sides in forums. This is not my job, this is the developer team's job, they should be aware of the issues and act acordingly
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im using both i did extensive test before
dagger is doing overall more damage, same goes for pvp because of skill damage
bow fails to deliver " best single target hitter" on regular healt mobs...
wow thats a long long time, how the guilds are gonna handle this when players have enermous timezone differences, this may require to prepare 10 man to build a team for hours to be dominant over...
guild leader should pick the participants from guild list to avoid random joiners since wager etc involved, simple as it is.
btw why do you guys ignore the concerns about class stacking, in 10 vs...
balance the classes first and solve the stack issue then you can go forward to 10 vs 10 pvp, otherwise its gonna be mage-warr fest
In AL there is no class role everyone is dps therefore there is...
nice guild with most tanks mages wins
its arcane rarity, its even higher than set, dont expect more than few drops each month. Its new policy of sts, lottery odds. They calculate it as community not single player experience
we can see...
sure thats was my first suggestion, tell that to warriors not me.
anyway feedback etc here going nowhere im done here i have no hope its gonna be handled
im guessing drop rates will be lower than set rarity because its arcane which means harder than antignome pieces
will it require reroll to get, is it same mechanic as underhul set drops?
lol isnt rogue suppose to take mage?, what happened rock paper scissor? where warrior has enermous advantage over rogue which even leads imposible to take down, you want to take rogue before your...
and since putting back mage and warr where they were before is not an option, putting the rogue into the standards of todays pvp is the way
which leaves us with heavy buff on survivability if you...
how about a map scored on team win count not kdr?
well doesnt matter how much you cringe , the update by itself has no effect on survivability whatsoever, it maybe a sign but its not guarantied to be chased further
discussion is how much damage...
i agree it provides some coverage between AA's and its pretty usefull about not being food. Its just the damage loss concerned me, i never changed 4 pvp skills from 31 cap i personally cant foresee...
well in random tdm's mage team pretty much flattens rogue team in my experience, when they are grouped and similar gear to you thats what i was trying to tell, on your case equal team with mix, yea...
no single mage i agree, problem is with cluster of mages
how much exact DR nekro offers i do not know, but it feels close to %25, i may be wrong
if you cant survive mage rush with nekro shield how can you with %25 DR
100 armor offers like %2.5 damage reduction, its like getting %2.5 healt, so 150-200 hp extra gonna solve it?
well you suvive but you do much less of a damage which may lead you to not able to kill aswell, besides u sure %25 gonna be enough? it wont stack with nekro also its 8 sec
you gotta try it before...
even with damage reduction you are giving up a damage skill to use it(nox), which makes you less of a cannon drops your overall damage we need to compensate the loss damage otherwise the"rogue"...
you do your job with it in pvp which is "tanking" but many wants to be superman so, no
thats not even tickles if you ask me
so we will give up on nox to use this because its supposedly "buffed"?
why aren't you try your very first suggestions vroom im sure you had your reasons to...
you got what you need guys, as i pointed out too much noise and drama cause the feedback closed down
i trust developers judgements, i hope they figure this out by themselves
well you and your buddys maybe