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Thread: Class Balanced Map for PvP/CTF

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    Tournament & Ladder Leader XghostzX's Avatar
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    Default Class Balanced Map for PvP/CTF

    Wouldn't it be neat if some maps could actually balance out the classes?

    I hate it when I'm playing a CTF game and the other team has 3 birds while my team is full of INT mages. Perhaps there could be types of maps where one class is permitted to one team. Meaning a team can only be made up of a Bear/Rhino (str), Bird/Fox (Dex), and a mage (Int). (Therefore, a team consists of all DEX INT STR). It would be cool if STS could make a map where this is the same deal for 5v5 but you need one of each class. This way players don't need to worry about inviting their friends, whereas the games will automatically balance out the different classes when you join a game.
    Last edited by XghostzX; 06-16-2013 at 04:05 PM.

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    Senior Member Sheugokin's Avatar
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    Will, you spelled therefore wrong--> forgot an "e." lol.
    Another cool thing is to omit noobs from games where everyone has the proest gear. It just isn't fun for the pros just constantly killing the noob and it would be boring for the noob to spawn and die instantly.
    In Arcane Lagends I think people can't enter spawn if they are the opponents. It should be true for PL too. Too many spawners unite in a team of three in Rockwall then wait for their victims to join.
    I totally agree with you Will. Against a team of all dex bears (with savage) it is basically a game to be lost. One bear can beckon and stomp then the other bear and so on. All mages and archers will most likely fail to survive the waves of "Beckon and stomp." Just impossible.

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Sheugokin View Post
    Will, you spelled therefore wrong--> forgot an "e." lol.
    Another cool thing is to omit noobs from games where everyone has the proest gear. It just isn't fun for the pros just constantly killing the noob and it would be boring for the noob to spawn and die instantly.
    In Arcane Lagends I think people can't enter spawn if they are the opponents. It should be true for PL too. Too many spawners unite in a team of three in Rockwall then wait for their victims to join.
    I totally agree with you Will. Against a team of all dex bears (with savage) it is basically a game to be lost. One bear can beckon and stomp then the other bear and so on. All mages and archers will most likely fail to survive the waves of "Beckon and stomp." Just impossible.
    It's not that it's impossible to survive a wave, but put it into another perspective. Suppose I use all my buffs as well as my teammates to kill those dex bears. Then we need to run into their base to capture the flag... what now? They have their buffs maxed while my buffs are on a cooldown, and with all this OP dodge and damage it's virtually impossible to get out alive, and not remotely possibly to kite/strategically win. I remember when a my mage could time fire/frostbite perfectly to repel the opponent, but now it's not possible because one beckon/dodge will win.

    So yeah, this is why I mostly want a map that can distribute the teams with a sense of balance.

    Edit: Suggestion #2 - remove all buffs from the game ._.
    Last edited by XghostzX; 06-16-2013 at 04:13 PM.

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    Senior Member Sryyoulose's Avatar
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    Or a time when mages would have a chance without mana shield... It's ridiculous, and quite frankly impossible to be a powerful influential play maker as a Mage in ctf. You have to be insanely supportive and hide like a nub.

    Suggestion: Add 500 armor to each class.
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    Guardian of Alterra Chickenrunnn's Avatar
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    Quote Originally Posted by Sheugokin View Post
    it would be boring for the noob to spawn and die instantly.

    http://www.spacetimestudios.com/show...ighlight=spawn

    Still nothing was done ._.

    Quote Originally Posted by XghostzX View Post
    Edit: Suggestion #2 - remove all buffs from the game ._.
    http://www.spacetimestudios.com/show...ght=suggestion
    http://www.spacetimestudios.com/show...ght=suggestion
    http://www.spacetimestudios.com/show...ght=suggestion
    there too
    http://www.spacetimestudios.com/show...d-improvements

    I made many suggestions for pvp/ctf.. xD

    Quote Originally Posted by Sryyoulose View Post
    Or a time when mages would have a chance without mana shield... It's ridiculous, and quite frankly impossible to be a powerful influential play maker as a Mage in ctf. You have to be insanely supportive and hide like a nub.

    Suggestion: Add 500 armor to each class.
    Cut damage by 2.. Reduce dodge by 3
    Last edited by Chickenrunnn; 06-16-2013 at 05:20 PM.
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    You mean cut dodge in half, and tone dodge down a third? ^

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    Guardian of Alterra Chickenrunnn's Avatar
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    Quote Originally Posted by XghostzX View Post
    You mean cut dodge in half, and tone dodge down a third? ^
    Yeah ._. even by 4 wouldn't be too bad lol.
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    Will, no buffs = no hits or crits.

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    IMO damage and dodge and crit should be about one third what they are atm. Then buffs could be reworked so the most crit you can have is around 50. Dodge should be like 10 for mages 35 for birds and 40 for bears.

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    Quote Originally Posted by InternalNinja View Post
    Will, no buffs = no hits or crits.
    Not correct. Without buffs fights will truely rely on skill, while with you'll depend on dodge. Mainly from a bird vs bird perspective.

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    Luminary Poster Caiahar's Avatar
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    Multiply everyones health by 5x for endgame pvp only.

    All for One, and One for All!
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    One who knows nothing cannot understand anything..

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    Then what do the twinks get?

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    Guardian of Alterra Chickenrunnn's Avatar
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    1) Ban vanity bonuses from PvP/ctf, so that everyone's equal
    2) Divide damage by 2 or 3 in pvp/ctf (only, doesn't afffect pve), OR multiply armor by 2 even 3 in pvp/ctf (only, doesn't afffect pve), OR multiply health by 3 (+ hp regen would be needed to be nerfed especially for rhinos and their heals)
    3) Makes more balanced sets (any new player with a full crafted str lvl75 set can kill any of the oldest ctfers with 1-2 skills)
    4) Divide dodge by 2 or 3 to avoid players to only rely on luck
    5) Rebalance Rhino/Foxes to make them viable end game ( [FOX] more damage + make defense buff last longer, [RHINO] More damage)
    6) Fix the kiting bug (when you're not facing your opponent and backing, he can hit you with skills of 12m range while you're at 13-14 meters)
    7) incoming when I feel less tired ._.
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    Senior Member WhoIsThis's Avatar
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    Quote Originally Posted by Chickenrunnn View Post
    1) Ban vanity bonuses from PvP/ctf, so that everyone's equal
    2) Divide damage by 2 or 3 in pvp/ctf (only, doesn't afffect pve), OR multiply armor by 2 even 3 in pvp/ctf (only, doesn't afffect pve), OR multiply health by 3 (+ hp regen would be needed to be nerfed especially for rhinos and their heals)
    3) Makes more balanced sets (any new player with a full crafted str lvl75 set can kill any of the oldest ctfers with 1-2 skills)
    4) Divide dodge by 2 or 3 to avoid players to only rely on luck
    5) Rebalance Rhino/Foxes to make them viable end game ( [FOX] more damage + make defense buff last longer, [RHINO] More damage)
    6) Fix the kiting bug (when you're not facing your opponent and backing, he can hit you with skills of 12m range while you're at 13-14 meters)
    7) incoming when I feel less tired ._.
    The problem is that major changes in class would affect perception of the class. When people go into PvP, they expect the fundamental mechanics to be similar to in PvE.

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    Senior Member Waug's Avatar
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    Quote Originally Posted by Chickenrunnn View Post
    6) Fix the kiting bug (when you're not facing your opponent and backing, he can hit you with skills of 12m range while you're at 13-14 meters)
    sorry but this is not a bug, well calculated tactic that devs added to take benefit from it that also imply wiser person can use it.

    I will provide a solid example here, did anyone remember where Samhayne prevewing humania cap? where he was attacking a mob while backing continuously cuz he is well aware of the tactic and he was tried to use this game mechanism.

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    Guardian of Alterra Chickenrunnn's Avatar
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    Quote Originally Posted by legendfb View Post
    sorry but this is not a bug, well calculated tactic that devs added to take benefit from it that also imply wiser person can use it.

    I will provide a solid example here, did anyone remember where Samhayne prevewing humania cap? where he was attacking a mob while backing continuously cuz he is well aware of the tactic and he was tried to use this game mechanism.
    So what?

    When you're in pvp, and run back, someone behind you can hit you 16 meters range while you can't. You can't even fight because you're too far ._.

    I call this a bug.
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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by legendfb View Post
    sorry but this is not a bug, well calculated tactic that devs added to take benefit from it that also imply wiser person can use it.

    I will provide a solid example here, did anyone remember where Samhayne prevewing humania cap? where he was attacking a mob while backing continuously cuz he is well aware of the tactic and he was tried to use this game mechanism.
    This is without a doubt considered a bug. It's like giving someone a special ability that only he has for the time being. Completely defeats the purpose of moving in to attack and then moving out (kiting)... that's why end game relies on 1-shot killing/nuking/damage.

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    Guardian of Alterra Chickenrunnn's Avatar
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    Quote Originally Posted by XghostzX View Post
    This is without a doubt considered a bug. It's like giving someone a special ability that only he has for the time being. Completely defeats the purpose of moving in to attack and then moving out (kiting)... that's why end game relies on 1-shot killing/nuking/damage.
    Blast
    Drain
    Beckon auto

    --> death. gf ^
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    Junior Member venomisteress's Avatar
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    that's kind of what i mean in my post

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by WhoIsThis View Post
    The problem is that major changes in class would affect perception of the class. When people go into PvP, they expect the fundamental mechanics to be similar to in PvE.
    Which is why I love CrimsonTide's idea most - make gear that can only be used in PvE and separate gear that can only be used in PvP.

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