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  1. #1
    Senior Member Newcomx's Avatar
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    Skills: Fire 5, Lightning 5, Frost 5, Heal 5
    Passives: Durable 5, Int 5, Crit 5

    I take fire and frost not only for attacking but also defense, fire can stun and reduce hit chance. Frost also can stun and freeze.
    Lightning for 250% crit damage, and adding crit in my passive i get a lot of multiple lightning when casting it. I prefer arcane shield, but no slot left in the map skills, so i take durable for change. I take 5 heal is for full support.

    Use it for PvE.
    [Newcomx, Newcomy, & Newcomz]

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    Member sherentsoj's Avatar
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    Quote Originally Posted by Newcomx View Post
    Skills: Fire 5, Lightning 5, Frost 5, Heal 5
    Passives: Durable 5, Int 5, Crit 5

    I take fire and frost not only for attacking but also defense, fire can stun and reduce hit chance. Frost also can stun and freeze.
    Lightning for 250% crit damage, and adding crit in my passive i get a lot of multiple lightning when casting it. I prefer arcane shield, but no slot left in the map skills, so i take durable for change. I take 5 heal is for full support.

    Use it for PvE.
    Ur build it's work but how about time shift for PvE i was try ur build but sometimes need time when more minnions attacking

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    Member fumolamota's Avatar
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    Quote Originally Posted by Newcomx View Post
    Skills: Fire 5, Lightning 5, Frost 5, Heal 5
    Passives: Durable 5, Int 5, Crit 5

    I take fire and frost not only for attacking but also defense, fire can stun and reduce hit chance. Frost also can stun and freeze.
    Lightning for 250% crit damage, and adding crit in my passive i get a lot of multiple lightning when casting it. I prefer arcane shield, but no slot left in the map skills, so i take durable for change. I take 5 heal is for full support.

    Use it for PvE.
    Maxing out each skill - fire, light, frost, heal seems to add some redundancies, & by extension, a waste of points.
    For example, Fire has a knockdown & reduce hit. Well, what good is the reduced hit if the targets are not attacking b/c they're stunned?
    Also, the spread effect on light, imo, is not worth the point. A 15% chance to spread on a kill shot hardly seems worth it. How many kill shots do you get with light? And then reduce that to 15%? The same can be said for frost-ice patch. Charging light is a waste imo.
    Last, is durable worth the 5 points? Assuming you have 900 armor before the 5%, the 5 points only add 45 armor. Hardly seems worth it. Str would probably be a better option imo. The same goes for points in Heal for the heal over time & mana over time.
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