A games economy has never equaled that of real life. One is pixels one isn't.I don't think adding gold to the economy will drive down prices, but it will make it so that more players have enough gold to buy expensive items.
Let's use a real life example of how AL's economy currently exists:
Imagine if most people lived in a dirty old apartment in the projects, and then the only nicer homes that existed were big estates that cost $10m+. Who in their right mind would work hard hoping to move up in the world. $10m is an impossible amount that most people realize they will never earn in a lifetime. So why even try then....
But now if nicer apartments existed, and maybe cheaper houses, then people are more motivated to work hard and move up in the world. You need small incremental rewards for success. The "noble" gear and other "elite pinks" were supposed to be that. But the cheap crate pinks have stats almost as good for 2% of the price, and those cheap items have made it so that anyone can play for 2 days and make enough gold to afford them.
Unfortunately, once you have achieved everything you see as possible in a game, it fast becomes boring to continue playing. Having the items be more rare is what actually keeps it interesting. I know everyone wants things to be easier, but that's not the answer. When you want those items, of course you want them to be easier to obtain. But once you obtain everything you want, the game will become boring very fast.
Instead, the solution to keeping things interesting is to make the game have small incremental steps that reward each level of success. So perhaps when you start playing you initially can only have green or purple gear. Then after playing for a couple of weeks you can now afford the cheapest pink items. Then after working hard for another few weeks, you can afford the regular pinks. And then after playing for a couple of months, now maybe the elite pinks are within your grasp. And play for another month or two and now you can afford your first mythic item, etc. There should always be something better out there. Nobody should have all the best items. If someone does, then those items are too common and there needs to be some items that are more rare, exclusive and more expensive. That is just my opinion and is the kind of game I prefer to play.
But in general, it has to be easier for us to get to the next level of achievement. The problem isn't the high prices of mythic or arcane items. The problem is that with the way the current farming system is, it would take me farming 10 hours per day for 10 years to save up enough gold to buy another arcane item. In PL it took me 3 months to save up enough gold (26m) to afford my first dragon set last year. But most days I saw progress. I'd farm for 3 hours and I'd have 80k or 100k to show for it. Now in AL you can farm for 3 hours and actually lose money. It's really that bad.
So my main point is this.... I don't care if plat spenders are going to be the ones to loot the arcane and mythic items in crates. That's fine to me. But I want a way that is within my ability to be able to save up enough gold to be the guy who buys that arcane or mythic item from them after they loot it. I don't mind if it takes me some time to get there, but it has to be possible. A couple of months ago it was very possible. Right now it isn't.
This game is no exception. In a game one can hit the switch, rl one can't.
Darko is right though.. getting crap in a 15 plat crate is ludicrous.
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