Originally Posted by
Alrisaia
I would say No - existing items should remain loot only... this way crafted items are truly unique… AND loot items remain truly unique
STS should require respecs because it should require skill points to learn how to craft and become specialized in a certain craft…
So, there would be skills with different levels of ability:
Wood, Leather, Metal, Cloth, Jewels (materials)
And…
Existence, Movement, Shadow, etc… (Imbuement abilities)
What would happen is a toon should have to choose – if they want to be good at Metal & Jewel materials and Movement & Shadow Magic – they might be able to make a really good ring or amulet, but not such a good bow or armor… thus you would seek out different crafters for different items.
Armor crafters would need: Metal, Leather, Cloth, and Movement etc… The combinations would create diversity – and crafters who understand the skills and become good with combinations or recipes of materials would benefit from people hiring them to craft items. The recipes shouldn’t be listed anywhere publicly accessible – they should be learned from experimentation or from quests of some sort in game, that way crafters can maintain a good hold on the economy. Ultimately this benefits everyone because it will keep demand for material high.
Meanwhile – farmers would benefit from being able to sell raw material to crafters
And PVPers would benefit from being able to buy awesome gear from crafters…
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