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  Click here to go to the first Dev post in this thread.   Thread: Mage shield

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    Luminary Poster Bless's Avatar
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    Default Mage shield

    Most sorcs will thumbs down this post but a bug is a bug. It has been reported before too..

    The mage shield is bugged. The skill description says on the last upgrade "charge shield gives 2second invincibility".

    However you dont have to charge the shield to get the 2sec invincibility, it can be activated by also tapping the skill.

    Please fix this Lojack!
    Credits to Iady

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    Senior Member SkullCrusher's Avatar
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    Yes please. And the stun immunity.....and the failed charge skills.....and tons more of bugs but I don't want to overwhelm you guys with these request ;D
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    I'm alright with removing the shield bug, some sorcs abuse it.

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    Senior Member drgrimmy's Avatar
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    Quote Originally Posted by Alhuntrazeck View Post
    I'm alright with removing the shield bug, some sorcs abuse it.
    Who me? Anyways I think a reasonable request. It is funny how this was a know bug since back in season 2, but no one has bothered to complain about it up until now when your average sorcerer can actually be competitive in PvP.

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    i disagree, just leave it as is and change the skill info to "non-charging"
    if they change shield to be as needed to charge for skill benefits thats so unfair for the smurfs
    heal - charge - mana
    fireball - charge - stun
    shield - charge? - 2secs invulne

    thats 3 out of 4 charging of skills.
    now how many skills do rogues charge just to get the fullest of their skills?
    just packs and spam arrows.. .... unfair.

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    Senior Member SkullCrusher's Avatar
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    Quote Originally Posted by Cero View Post
    i disagree, just leave it as is and change the skill info to "non-charging"
    if they change shield to be as needed to charge for skill benefits thats so unfair for the smurfs
    heal - charge - mana
    fireball - charge - stun
    shield - charge? - 2secs invulne

    thats 3 out of 4 charging of skills.
    now how many skills do rogues charge just to get the fullest of their skills?
    just packs and spam arrows.. .... unfair.
    Actually, I charge Aimed and health packs. And the occasional Shadow Pierce.
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    Senior Member Taejo's Avatar
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    Quote Originally Posted by Cero View Post
    i disagree, just leave it as is and change the skill info to "non-charging"
    if they change shield to be as needed to charge for skill benefits thats so unfair for the smurfs
    heal - charge - mana
    fireball - charge - stun
    shield - charge? - 2secs invulne

    thats 3 out of 4 charging of skills.
    now how many skills do rogues charge just to get the fullest of their skills?
    just packs and spam arrows.. .... unfair.
    Agreed, just change it to uncharged. It's bad enough once the 2 second invuln is down, we're fair game to get 1-2-shot again. Charged skills are failing about 2/10 uses for me lately, not to mention that our heal will sometimes do nothing after a charged one goes off - but the cooldown still initiates. They seriously need to fix auto aim with fireballs and frost bolts. I haven't been able to Fraps this absurdity because my computer is too old to do it without my FPS dropping. Anyway, the devs know what I'm talking about.
    Last edited by Taejo; 07-29-2013 at 12:58 AM.

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    Quote Originally Posted by SkullCrusher:1197955
    Quote Originally Posted by Cero View Post
    i disagree, just leave it as is and change the skill info to "non-charging"
    if they change shield to be as needed to charge for skill benefits thats so unfair for the smurfs
    heal - charge - mana
    fireball - charge - stun
    shield - charge? - 2secs invulne

    thats 3 out of 4 charging of skills.
    now how many skills do rogues charge just to get the fullest of their skills?
    just packs and spam arrows.. .... unfair.
    Actually, I charge Aimed and health packs. And the occasional Shadow Pierce.
    you charge AS just to increase its dmg but the sorc skills must be charge to get special benefits... thats a huge difference about rogues and sorc skills.

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    Quote Originally Posted by drgrimmy View Post
    Who me? Anyways I think a reasonable request. It is funny how this was a know bug since back in season 2, but no one has bothered to complain about it up until now when your average sorcerer can actually be competitive in PvP.
    Yes you!
    Ikr, all the bug reports pop up once sorcs actually do something in PvP.

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    Quote Originally Posted by drgrimmy:1197936
    Quote Originally Posted by Alhuntrazeck View Post
    I'm alright with removing the shield bug, some sorcs abuse it.
    Who me? Anyways I think a reasonable request. It is funny how this was a know bug since back in season 2, but no one has bothered to complain about it up until now when your average sorcerer can actually be competitive in PvP.

    lmao how could i miss this.
    totaly agree.

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    Should have PM'd the devs for this bug than to broadcast for everyone else to abuse it.
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    I think aimed shot reduce armor should also need charge.

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    or for better(giving some rogues to charge atleast 2skills)

    Charging AS would give them the Crit buff.

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    I just walk with my 3500 hp,818 armor in the crypts of kraag without my shield on and the next moment i got one shot killed by a full mythic rogue. That would be worth a thought also how could this possible, dont you think?

    Eh, nvm i quited pvp.

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    I think the devs should change the description rather than nerfing the skill.
    The rogue class is still imbalanced, a rogue 1 or 2-hitted my 5k hp warrior when I still had around 60% of my health.
    This issue needs to be addressed.
    Last edited by Spects; 07-29-2013 at 04:58 AM.

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    Quote Originally Posted by Cero View Post
    i disagree, just leave it as is and change the skill info to "non-charging"
    if they change shield to be as needed to charge for skill benefits thats so unfair for the smurfs
    heal - charge - mana
    fireball - charge - stun
    shield - charge? - 2secs invulne


    thats 3 out of 4 charging of skills.
    now how many skills do rogues charge just to get the fullest of their skills?
    just packs and spam arrows.. .... unfair.
    Can't agree more. Could be even worse: Imagine a sorcerer with fireball, ice or curse, heal and shield. 4 charges o.o

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    That charging thing for rogues would be necessary, if only to make Aimed Shot less able to 1hit by just tapping.

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    I think some people have short memory, or just started playing end game pvp. FYI: we played seasons long with an useless arcane shield, which can 500 dmg absord and disappeared immediately. Pls respect our past suffering and stop making the 'Geeeeez... i cant one shot him bc he puts da shield on!!4!!' threads.
    Last edited by Haligali; 07-30-2013 at 05:03 AM.

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    Mages have the lowest armor so it makes sense that they have a strong shield. Please don't change arcane shield. The fact now that rogues complain about mages while rogues can still one shot mages says things are balanced. Also rogues had their time right? Now its the mages turn, just like everyone said that we should wait.

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    Quote Originally Posted by falmear View Post
    Mages have the lowest armor so it makes sense that they have a strong shield. Please don't change arcane shield. The fact now that rogues complain about mages while rogues can still one shot mages says things are balanced. Also rogues had their time right? Now its the mages turn, just like everyone said that we should wait.
    Also reiterate the fact that just tapping shield to get 2 seconds of invulnerability helps us dodge a 1-shot death for just 2 seconds. It's not an overpowered ability - and that is evident from the results of the 2v2 contest, in my opinion. Not to mention that if the next arcane sorcerer weapon is a staff, we will definitely need a shield that activates as quick as possible, seeing as we'll be very up close and personal with our opponents.

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