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Thread: Sorcerer Suggestions for improvements

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    Junior Member Xstarx's Avatar
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    Post Sorcerer Suggestions for improvements

    So, I've been thinking that sorcerer needs improvement in mostly a lot to be balanced with Rogue and Warrior.
    Mostly, Rogue is the main character that deals too much damage even with skill.
    I got killed instantly with me using level 30 sorcerer against level 31 rogue using a skilled arrow.

    My suggestion: Lightning skill-damaging allies around isn't effective, what I would like is maybe make it a multiple lightning strike on enemies near your range attack.
    Like once you unlocked lightning, it will state 'Deals 35-68 damages, 2 range attacks. Strikes 2 foes in 2 range.'
    And next upgrade is 'Deals 80-125 damages, 3 range attack. Strikes 3 foes in 3 range.'

    So, basically it does damage to the ones near you and not around a target.

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    Member Kayoex's Avatar
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    True! in pvp rogues are the best because of skills and the warrior is unbeatable because of 4k/5k health.
    Kayoex - Kayoti - Kayoba

    Proud player since 2013

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    My suggestion: switch class or stop pvping. If you decide still to play as a mage, then try to focus on pve as i do, especially crypts.

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    Quote Originally Posted by Haligali View Post
    My suggestion: switch class or stop pvping. If you decide still to play as a mage, then try to focus on pve as i do, especially crypts.
    Then again, it won't help much for those with not strong weapons or good level.
    It's ok, I understand.
    Still, you may post any of your ideas to improve our sorcerer to a better working character.

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    You are right, i wasnt constructive.

    My opinion: gale force extra speed bonus should help a bit when flag carrying.

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    Warrior: high armor insane hp

    Rouge: high dodge and crit insane damage

    Sorc: goes splat
    Just my 2 plat

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    Warrior: op heal
    Rogue: op aimed shot
    Sorc: ..... oo, surviving for 2 sec

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    If we're going into all that...
    Warrior n rogue heal damn OP. Rogues own 1v1s with them. Warriors heal gives them a freaking shield for like 2 secs. As if 4k Hp ain't enuff.
    Rogues AS recharges so damn fast its like a normal bow attack--slower but dealing much more dmg.
    warriors axe throw can pull u across half the zone if u lag. Unfair if I'm running from a gang.
    Rogues zip across the map with 3 SPs with the flag. Warriors can SS fast enuff.

    So many advantages the other classes have over us smurfs! Our power lies in our AoE and Mana ability though eboth of which a good PvP team is incomplete without.

    Sry for going offtopic.

    All I'm asking is for a dash skill tho fir flagging.

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    Apparently, this is for sorcerer, dash skill doesn't suit for a Mage with a wand and a hoodie on it.
    It just makes it look like a ninja-Mage then.

    Well, you tried. I appreciate more solutions to buckle up our mages.

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    Hm i have another idea.

    What if lightning strike 4th upgrade increase critical chance by 40% instead of stun 'chance'.
    Last edited by Haligali; 08-06-2013 at 08:23 AM.

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    Quote Originally Posted by Haligali View Post
    Hm i have another idea.

    What if lightning strike 4th upgrade increase critical chance by 40% instead of stun 'chance'.
    That's seems fair since rogues ad warriors have high defense armor.

    Or make it 50% stun enemies and they will be frozen for 3-5 secs.

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    Quote Originally Posted by Xstarx View Post
    That's seems fair since rogues ad warriors have high defense armor.

    Or make it 50% stun enemies and they will be frozen for 3-5 secs.
    Once you stunned your enemy with fireball, then stun on lightning i think completely useless,

    Sorcerer class need improvement in crit, a full mythic got around ~10%, ok its more than before, was ~5%, with crit pet now can reach 15-20% but its lower than rogues base ~30% crit, and they can stack aimed.
    Last edited by Haligali; 08-07-2013 at 03:02 AM.

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    Forum Adept moot's Avatar
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    Quote Originally Posted by Alhuntrazeck View Post
    If we're going into all that...

    All I'm asking is for a dash skill tho for flagging.
    You can flag by jerking backward using gale

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    They do need more chance of critical shots at enemies.
    I hope they would do something to make our mages better otherwise arcane will be full of warriors and rogues only.

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    Quote Originally Posted by Xstarx View Post
    Apparently, this is for sorcerer, dash skill doesn't suit for a Mage with a wand and a hoodie on it.
    It just makes it look like a ninja-Mage then.

    Well, you tried. I appreciate more solutions to buckle up our mages.
    Teleportation?

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    Quote Originally Posted by moot View Post
    You can flag by jerking backward using gale
    Gale isn't worth it Imo lol

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    mages need some sort of special CC that makes it more unique than other classes. maybe mana burn or a silence

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    Drain mana and health from enemies even PvP?
    Sounds great to me

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    Quote Originally Posted by Alhuntrazeck View Post
    Teleportation?
    I'm down with this! Lol,might be hard to implement though.

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    I'm hoping for a crit increase....Maybe even make our heal similar to warriors where it gives a SIGNIFICANT amount of health over time.

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