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Thread: Sorcerer Suggestions for improvements

  1. #21
    Forum Adept moot's Avatar
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    Quote Originally Posted by Alhuntrazeck View Post
    Teleportation?
    Teleport-can teleport anywhere within 15 meter range. Cooldown 5 sec. Mana, no mana because we're mage, we ain't need mana to teleport! Super OPPPP.

  2. #22
    Junior Member Xstarx's Avatar
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    Quote Originally Posted by moot View Post
    Teleport-can teleport anywhere within 15 meter range. Cooldown 5 sec. Mana, no mana because we're mage, we ain't need mana to teleport! Super OPPPP.
    Teleportation seem fair but we may ditch teammates during difficult boss battles

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    Ok so the whole teleport idea I'm pretty sure you stole from me Al. I've been talking about that for months already. Hehe
    You guys are looking at it was wrong though. It wouldn't be teleport anywhere within so many meters. It would simply replace the incredibly flawed wind which does like no damage and speed boost doesn't help at all with flag. I play all 3 characters and I have over 1k flags with all 3. Rogues and warriors flag like 3x faster than mages hands down. The only way for us mages to even flag at 1/2 the speed is for us to join free flag games which are stupid but warrs and rogues are still gonna be faster there anyways. So basically "teleport" would be almost an exact replica of shadow piercer. Mages go from slow blue smurf to a speedy lil fireblaster. Alot of people tell me "but then mages can jump in with a 2 second shield and dominate. I say warriors already jump in with a 2 second shield on the whole team. As soon as mages shield is gone we are sitting sucks to aimed shot. I also think rasi idea of just making wind better while carrying flag (and somehow making it less silly also (lol) would prolly be a good balance fix. Nothing is wrong with our lightning though. Whoever keeps saying change out lightning can just change their class, they obviously don't understand how to use their sorc.

    P.S. I have to sound like a noob and jump on the debuff aimed shot band wagon. I don't ask for much just 1 second longer cool down. Lol

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    Quote Originally Posted by Psykopathic28 View Post
    Ok so the whole teleport idea I'm pretty sure you stole from me Al. I've been talking about that for months already. Hehe
    You guys are looking at it was wrong though. It wouldn't be teleport anywhere within so many meters. It would simply replace the incredibly flawed wind which does like no damage and speed boost doesn't help at all with flag. I play all 3 characters and I have over 1k flags with all 3. Rogues and warriors flag like 3x faster than mages hands down. The only way for us mages to even flag at 1/2 the speed is for us to join free flag games which are stupid but warrs and rogues are still gonna be faster there anyways. So basically "teleport" would be almost an exact replica of shadow piercer. Mages go from slow blue smurf to a speedy lil fireblaster. Alot of people tell me "but then mages can jump in with a 2 second shield and dominate. I say warriors already jump in with a 2 second shield on the whole team. As soon as mages shield is gone we are sitting sucks to aimed shot. I also think rasi idea of just making wind better while carrying flag (and somehow making it less silly also (lol) would prolly be a good balance fix. Nothing is wrong with our lightning though. Whoever keeps saying change out lightning can just change their class, they obviously don't understand how to use their sorc.

    P.S. I have to sound like a noob and jump on the debuff aimed shot band wagon. I don't ask for much just 1 second longer cool down. Lol
    We just need to think of something suitable for our Mage character.-.
    Teleporting was your idea but they didn't make it.
    So maybe try thinking of something else like Mage meteor shower skill.

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    The reason I say teleport is cuz mages don't need combat improvements. We are just as deadly as rogues. Our problem is out complete lack of mobility.

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    Quote Originally Posted by Psykopathic28 View Post
    The reason I say teleport is cuz mages don't need combat improvements. We are just as deadly as rogues. Our problem is out complete lack of mobility.
    I suppose you could phrase as that.
    We, mages should be the the smartest and why Rogues kills a warrior faster than another rogue enemy.

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    Here's a way which in an ideal Arlor would rock:

    Mage taps teleport. Circle appears around mage. Mage tapz anywhere in that circle to move there. Ofc, op as hell in boss battles where id just wave gbye to my teammates and fly around the arena

    Tekeport could also work as a simple dashing skill.

  9. #28
    Forum Adept moot's Avatar
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    Good skill for pvp.

    I want to fireball stun, curse and teleport away 100 meter..

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    Well moot in that case,
    You stun them with your fireball
    Waste your curse
    Then teleport away (ur curse doesn't work if they can't hit you)
    And nothing ends up accomplished.

    The proper combo would be:
    Shield
    Teleport
    Lightning
    Curse
    Teleport
    Lightning

  11. #30
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    Well, the mage needs improvements. my opinion is to increase crit and add a new skill maybe? I feel like warriors and rogues are owning mages atm in pvp, except the mages with vili and the mythic gun rune flare that doesn't have any problems fighting, hope something comes soon
    Kayoex - Kayoti - Kayoba

    Proud player since 2013

  12. #31
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    Mage mythic is cool-looking but doesn't do much damage compare to rogue and warrior.
    Completely and utterly destroys the Mage Code for us Arcane Players.

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    Playdead skill
    sorc.not.only.lacks.mobility but also on survivability.



    looks like this

    Last edited by Cero; 08-23-2013 at 08:26 AM.

  14. #33
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    Quote Originally Posted by Cero View Post
    Playdead skill
    sorc.not.only.lacks.mobility but also on survivability.



    looks like this

    That skill should be added for pets lol. They playdead for fun when you are bored.
    Although pets only can dance or taunt that's all it does.

    Mages aren't animals

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