Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
Venom Website: http://venom.forumn.net
read thru this thread
http://www.spacetimestudios.com/show...anking-Thread)
Don't waste my time, don't waste yours
PvE (Player vs Environment or Build for grinding/running maps)
Absolute musts:
Horn of Renew 5/5.
Why? You need to heal and increase it's range, duration. You need to taunt mobs and give a two second invincibility. This is a warriors most important skill in my opinion; it saves potion usage saving you gold, it's range can pull enemies to you saving you time/effort and lastly the two second invincibility is very useful for tanking and saving your team.
Might 5/5.
Why? You are a warrior, str is your primary stat, get more than usual to increase health.
Knowledge 5/5.
Why? Same thing, it increases health and mana. Less mana means usage of more pots plus if you run out of mana quickly, you may not be able to use an important skill at a critical time.
Durable 5/5.
Why? You are a tank, it adds at least 90 armor at high levels, enough said. You may not see it, but it's there.
The rest:
Skyward smash is your most damaging skill. One thing you don't need is mana refill, you have potions for that.
Windmill is a great for mobs, it taunts and can last quite a while however, its cool-down lasts a while too.
Chest Splitter can instantly taunt an enemy and it's cool-down is really fast. It is good for a quick hits and keeping an enemy focused on you and away from your team.
Axe Throw can be used to taunt and pull an enemy to you; great if you need to single out an enemy.
Juggernaut is your get-out-of-jail free card. It reduces damage in-take, can add temporary additional health and has a chance to 100% heal. It can can also be used to taunt, if you want and get out of puddles that stun/freeze you.
Vengeful Blood can not only temporarily increase your damage but also temporarily increase your health. It can be useful in situations where you need the extra power to crush an enemy or need the extra health to stay alive for just a little longer. One thing you don't need is critical increase; you're not a rogue.
Rally Cry might not be popular right now but perhaps at later levels and future expansions, it might become very useful. This has happened on many games where coders change values refining the skill and even making it better than the rest or certain enemies demand usage of the skill in order to beat them.
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Your goal is to chose four skills. One of those skills in my opinion, is already selected by default since every warrior needs it i.e. Horn of Renew.
Now, you must chose three more skills but two of those skills must taunt (it is advised to have a minimum of three skills that taunt)
In total, you must have three skills that taunt out of the four. It is possible to only use one weapon skill if you want (your choice out of the four weapons skills is up to you) provided you run with other warriors, rogues or mages. When running solo most of the time, you might want to invest in two weapon skills.
What is this 'Taunt' aka 'Agro?' It is a skill 'effect' where enemies instantly head your way or turn around and start attacking you instead of other players. Since you are a tank, your job is to take all the damage while your team, made up of rogues or mages deal damage. That is your purpose.
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PvP (Player vs Player)
I don't know. I play fighting games if I want to test my skills against another person using execution, knowledge and mind games not time spent acquiring gear and button mashing.
4 taunt and vb.. depends on situation
Cs, wm, jugg, hor and vb..
Send using my cellphone.. yes my cellphone
I use an entombed hammer that in itself has amazing procs (hit reduction 25% and arm 10%, combined with Haze and survivability is a breeze) but apart from this I go with
Windmill 5/5
Juggernaut 4/5 without taunt
Vengful Blood 5/5
Horn of renew without taunt and area
Had to sacrifice something better to remove taunts until next expansion where I can have more points.
Might 5/5
Damage 5/5
Durable 5/5
Knowledge 3/5 Need a decent mana pool if your going to run all your skills at least once.
Haze lvl 36 - never run out of mana lol with 8 mana regen, + 25 prim stats, 10% dmg, 15% crit., passive reduces armor & hit 10% and arcane reduces arm 10% and hit 15%.
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