Results 1 to 12 of 12

Thread: Guide to XP Elixir Stacking

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Fusionstrike's Avatar
    Join Date
    Oct 2011
    Posts
    713
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    471
    Thanked in
    172 Posts

    Default Guide to XP Elixir Stacking

    The topic of how XP elixirs stack comes up regularly, so I collected the information in one place to help make it easier to understand. It's not intuitive, and there are a lot of possible modifiers you could have applying to you, so it's a complex topic.

    Reference
    First, there's a thread from TechnoEmail that's the basis for how to do elixir stacking math. Here's the thread for reference:
    http://www.spacetimestudios.com/show...=Elixirs+stack

    XP Modifier Slots
    The first thing is to understand what all the XP modifiers are. There are four "slots" for XP modifiers, and they can be active in any combination. The slots are:
    • Purchased elixir - XP modifiers you buy, like thrasher, loco, etc. (also includes 5 min free daily elixir from Vinnie)
    • Week-long double XP - a special elixir you can buy that goes in its own slot, not the "regular" purchased elixir slot
    • Daily blessing elixir - the free bonus elixir you get from daily blessing
    • Double XP weekend - a promotion STS runs once in a while that doubles the XP you earn


    Combining XP Modifiers
    The trick about combining XP modifiers is that the first three slots add together. These modifiers are implemented to add to the base XP that is earned, so for example x4 is really adding 3 to the “base” 1 XP you normally get, but you only get to add the base XP once. After doing the addition for all applicable bonuses, the double XP weekend is applied (if active) as a true x2 factor. Confused yet? Here’s a picture showing the process with the maximum bonus for each slot:

    Name:  xp-stack.png
Views: 2348
Size:  15.4 KB

    XP Modifier Examples
    Here are some examples of some typical XP modifier stacking scenarios.
    • 3x Combo and 4x Loco Playa’s = 2 + 3 = 5 bonus + 1 base = 6 XP
    • 1.25 Combo and week-long double = 0.25 + 1 = 1.25 bonus + 1 base = 2.25 XP
    • 1.5 Combo and double XP weekend = 0.5 bonus + 1 base = 1.5 x 2 = 3 XP
    • 3x Wicked Playa and week-long double and double XP weekend = 2 + 1 = 3 bonus + 1 base = 4 x 2 = 8 XP
    • 1.25 Combo and 4x Thrasher and week-long double = 0.25 + 3 + 1 = 4.25 bonus + 1 base = 5.25 XP


    Hopefully this helps clear up how XP modifiers combine to affect the total XP earned. Happy XP stacking!

  2. The Following 15 Users Say Thank You to Fusionstrike For This Useful Post:


Similar Threads

  1. Loot reroll elixir stacking?
    By taijin in forum AL General Discussion
    Replies: 14
    Last Post: 12-16-2012, 06:38 PM
  2. Serious Elixir Problems [Crit/Stacking]
    By FluffNStuff in forum PL General Discussion
    Replies: 8
    Last Post: 11-30-2012, 05:17 PM
  3. Elixir stacking!!!
    By Multibird in forum PL General Discussion
    Replies: 5
    Last Post: 10-17-2012, 11:13 PM
  4. Elixir Stacking
    By Techno Email in forum PL Technical Issues and Bugs
    Replies: 18
    Last Post: 09-30-2012, 04:44 PM
  5. Elixir (and Enhancer) effect stacking
    By asommers in forum PL Announcements
    Replies: 27
    Last Post: 11-12-2011, 06:03 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •