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  Click here to go to the first Dev post in this thread.   Thread: Your Top Three Things that Need Fixin’ in PL

  1.   Click here to go to the next Dev post in this thread.   #1
    Dev Justg's Avatar
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    Default Your Top Three Things that Need Fixin’ in PL

    Over in this thread (click here) I have explained how our business needs affect how we prioritize our development bandwidth. I have explained that we have huge lists of things that constantly prioritize and evaluate.

    In all of that, I want to make sure we are also incorporating Community Feedback as much as possible. I invite you to give us the top 3 things on YOUR list.

    Content and systems are very large efforts, so this request is not for those things.

    We are looking for BALANCE CHANGES and BUGS.

    Three caveats here:

    1) This is not a guarantee that we will do any of these things. We just want to make sure we are aware of the issues.
    2) BALANCE CHANGES CAN MEAN A HUGE NERF, so be careful what you wish for!
    3) This is not a guarantee that we will do any of these things (again).

    With that being said, what are the top things you think are out of whack from a balance point of view? What are the top bugs you would fix if you could fix anything? Please, only your top 3!

    Thanks!

    - g
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    Default

    ok...

    1. nerf op one shot mages
    2. nerf op one shot birds
    3. nerf op dodgwtf dogs

    4. nerf game?

    tbh i rly think PL need nerf in pvp endgame, and also there shuld be that ctf barrier like in AL

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    Default

    1- I think you should reduce the skill point max to 7(at least) Which will fix dodge-ish

    2- Increase health pools so it avoids 1 shot kills

    3- Nerf fbows because it ruined 10-49 pvp

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    Senior Member Oldcoot's Avatar
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    I think most of the fixes your asking for are going to come from the pvp side of the game. I don't pvp and my only complaint is the inconsistent cap raises.

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    Quote Originally Posted by Oldcoot View Post
    I think most of the fixes your asking for are going to come from the pvp side of the game. I don't pvp and my only complaint is the inconsistent cap raises.
    Yeah that is content, which is very expensive to build. Looking for Balance and Bugs in this thread, thanks!
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    1. Fix trading multitap for Ios;
    2. Lower stats of forgottens;
    3. Make hats fit all the classes;

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    1. Fox is currently slightly underpowered class, mainly because it's dodge buff is way too short being active only 60% of the time in combat. I would suggest changing it from 3 seconds active buff / 5 seconds cooldown to 10 seconds active buff / 15 seconds cooldown.

    2. Bring max skill ranks back to 6, level 9 skills are what makes 65+ pvp unbalanced. Maybe add some passive skills.

    3. Nerf all forgotten weapons and all halloween gear significantly so that halloween, forgotten and winterfest gear would be equally competent in low level pvp.
    Last edited by Gragorak; 08-22-2013 at 03:02 PM.
    <Enigmatic>
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    Nerf forgotten bows
    Fix spawning. Door at the edge of ctf spawn room only team a can enter team a's spawn.
    Make lvl fights in endgame last longer. No one shot stuff.

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    This is a list that may be just for me but here they are.
    1. Fix sound on android.
    2. Fix force crashes upon each attempt to open the game.
    3. Buff rhinos and foxes, they don't compete as well with the other classes.

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  19.   Click here to go to the next Dev post in this thread.   #10
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    Quote Originally Posted by Mage till the end View Post
    Fix spawning. Door at the edge of ctf spawn room only team a can enter team a's spawn.
    That is a system, I know we have it in AL but it is tough to get it back to PL for complex reasons that would take too long to explain here.

    Good feedback thus far folks, the more detailed on your three ideas the better!
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    1. Balance Rhyno, maybe increasing hp pool and regen with full str, now i feel i cant tank as good as a bear and i cant dmg nor even support team.

    2. Nerf event weapons (specially fbs) to revive low lvl pvp.

    3. I know u Said no new contents, but those like me that dont pvp much need something to do. Maybe a so hard drop vanity or a super-long quest.


    OT: Thanks for your time G, this means a lot as we can see you really
    care about us.

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    Maybe add more skills to ech class, cuz right now at lvl 9, the buffs for each class increase by like insane amount percentage per level from 6.
    think about it, evasion can give like 40 dodge at level 6 for example, it increases then at like 5 more per level so 55 dodge.
    but now u have taunt which can be stack 2 times and that dodge % also increase with level

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    I believe it's not correct to revive a closed thread (especially if it's closed by yourself G) but I really love if you could get into this thread by Fusionstrike any further.

    Some of the issues listed there really bug me.
    Last edited by DocDoBig; 08-22-2013 at 03:07 PM.

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    Default

    1. How about no dodging debuffs

    2. Rank 6 skills

    3. Lower skill dmg on scythes

    This is coming from a 71 pvper tho
    Last edited by TEOKILLO; 08-22-2013 at 03:14 PM.
    O Hai Der

  25.   Click here to go to the next Dev post in this thread.   #15
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    Quote Originally Posted by DocDoBig View Post
    I believe it's not correct to revive a closed thread (especially if it's closed by yourself G) but I really love if you could get into this thread by Fusionstrike any further.

    Some of the issues listed there really bug me.
    Pick your top three
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    If your not making new levels any time soon there should be a way for current players to get Elite vanity rings. Even if you need to cap 3 times over it's not "balanced" otherwise

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    My top three involve , like many of the posts above, the new classes' rebalancing.

    1. Foxes' evasion buff lasts 3 seconds. I would rather have it last 10 seconds. I agree with gregorak's recommendation of 10 Sec, with 15 sec cooldown.

    2. A couple of the Fox skills are delayed badly. Predominantly the skills "Poison Dart" and "Armor Break". They require to be pushed constantly more than other skills because the skills just wont push through, most of the time.
    Im not sure if its a bug or flaw, but please check it out.

    3. And third, "poison needles" shoots the way you are facing instead of target. Im not sure if it was designed like this but "Poison dart" hits target regardless where you are facing so i hope its counterpart, "Needles", can be solved.

    Thank you

    P.S

    Also a foxes' "break armor" should have the ability to break MS shields for pve and pvp purpose. It doesnt now, but that effect would make up for the skill , considering the skill only has a 3m range.
    Last edited by Hook; 08-22-2013 at 05:26 PM.

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    The Rhino could use some balancing as it isn't really good in PvE with lots of the skills being majorly overshadowed by others.
    Humania mobs need to be looked into. The place is just terrible for new players at that level range. Even a full custom Mount Fang set gets wiped almost instantly there.
    How about fixing the stores in Ursan Weald so that the fire axes, ice, forest, and flame armor is available again. I liked saving up a few thousand as a low level to get a good looking Axe at the store which no one uses now.

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  29.   Click here to go to the next Dev post in this thread.   #19
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    GREAT stuff, right level of implementation difficulty (numbers are fairly easy) and details. Keep it coming!
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    All I have is one request..and one only..... balance damage done from mobs from nuris onward (sewers were still balanced for a full team and no insta-deaths)....no one or two shot kills in PvE...dont matter if your a mage, rhino, bear, bird or fox. I play legends games for the story..PvP, CTF, and other extras are icing on the cake.

    this is what stopped me from playing PL, i have yet to ever touch the game again till I know I can survive in a team....even a noob team with semi-good equipment.
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