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Thread: Hasnt this ever crossed your mind before?

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    Default Hasnt this ever crossed your mind before?

    A warriors heal per tick is based on how much damage he has - Quoted by a dev, tested, works.

    So a maul warrior L36 has 1.8k armor can heal WAY more than a full mythic warrior L36 with 2.05k armor. A tanks job is to absorb damage but also to heal others and make sure they dont die, a full mythic heals less than a maul warrior which has 200 more armor...

    Heals should be based off of the warriors armor NOT damage. Please tell me other warriors agree.
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    heh, i rarely see warriors heal party unless he's your guildmate or friend. it's the mages that does the healing most of the time that i played

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    Senior Member Uzii's Avatar
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    Its the pots i saw that heals me most of the time.

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    Skills' effects are calculated off of your damage. Including a mage's heal.

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    Senior Member IronMonkey's Avatar
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    quick question, If I'm healed by a warrior is that also proportional to the damage I have?
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    Senior Member Morholt's Avatar
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    @iron: no, it is proportional to the skill's caster's damage.

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    Senior Member Xstealthxx's Avatar
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    Idc about their heal they never heal lmao

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    Quote Originally Posted by Xstealthxx View Post
    Idc about their heal they never heal lmao

    LOL hey hey not all warrior don't heal.. i always heal when my skills are ready

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    Yall aret getting the point, the damage factor should not be the thing that decides how much the warrior heals, should be armor.
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    It's kind of stupid imo for the heal to be based off of armor. It makes no sense, so if you have some reasoning behind that, then please do say it

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    Heal should be based on health pool potential, IMO.
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    Quote Originally Posted by Drearivev:1251513
    It's kind of stupid imo for the heal to be based off of armor. It makes no sense, so if you have some reasoning behind that, then please do say it
    And why should heal be based off damage? The warriors weakest stat?
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    Quote Originally Posted by Apollo View Post
    Heal should be based on health pool potential, IMO.
    Yep, this is what I think too.
    Quote Originally Posted by TheMiraclebird View Post
    And why should heal be based off damage? The warriors weakest stat?
    Well, I never said it should be based off damage. But some Warriors can reach 220+ damage WITHOUT a hammer. With a hammer, it can be 250+. Some Warriors with hammer last cap healed me 600+ per tick.

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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by TheMiraclebird View Post
    And why should heal be based off damage? The warriors weakest stat?
    Is heal based off of damage potential or damage done? Because if it is damage done (including skills) then that makes a lot of sense, since a fighting needs more healing. If it is simply potential, then that is lame.

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    Quote Originally Posted by FluffNStuff:1251841
    Quote Originally Posted by TheMiraclebird View Post
    And why should heal be based off damage? The warriors weakest stat?
    Is heal based off of damage potential or damage done? Because if it is damage done (including skills) then that makes a lot of sense, since a fighting needs more healing. If it is simply potential, then that is lame.
    its by the base dmg
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    When I'm mapping no one heals but when THEY need it.. pots

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    I always heal my team no point in having a skill that heals if you don't use it, doesn't matter if its randoms or not if they die it doesn't get easier.

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    It should be off of the health pool but i dont see why it would matter if they changed it now. I mean your still going to get full heath from one use of it
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    Quote Originally Posted by Apollo View Post
    Heal should be based on health pool potential, IMO.
    ^^ This! And fully agreed, didn't know that till now, I thought it is based on dps (as ability power stat), and that's one of the main reasons I was avoiding entombed hammers during season 4, going with abyssal of warfare/myth sword for tanking part.

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    Quote Originally Posted by Insomniack View Post
    ^^ This! And fully agreed, didn't know that till now, I thought it is based on dps (as ability power stat), and that's one of the main reasons I was avoiding entombed hammers during season 4, going with abyssal of warfare/myth sword for tanking part.
    A little from the topic, but just so you know, dps is the speed of your main attack, not the dmg of each individual attack.
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