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    Developer - Inactive H2N's Avatar
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    Default 2013-09-10 Content Update (129489)

    • When you respawn in PvP, there is now a 3 second period of invulnerability.
    • Halloween weapons damage values have been rebalanced. They also have a LARGE gold liquidation value.
    • Skills that buff or debuff Crit and Dodge have been rebalanced. This includes: Archer Evade, Archer Focus, Archer Root, Enchantress Blessing of Might (Self), Ranger Escape, Ranger Evade, Ranger Hamstring, Ranger Tonic, Warrior Rage, Warrior Taunt Buff.
    • Vixen Ranger Evade Skill increased to 10 seconds with 15 seconds cooldown.
    • Rhino Paladin Charge Skill increased from 8m to 12m.
    • Skill and Stat respecs are still FREE, so try out the changed skills and please post your feedback to the Pocket Legends forums at www.spacetimestudios.com.
    • Nightmare Cowl's should display properly now.
    • Viking helmet no longer makes enchantress bald.
    • Demonic staff should now have red proc.
    • Black ice wand no longer looks like talon.
    • Bunny Ears should properly hide hair.

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    Default 2013-09-10 Content Update (129489)

    nice

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    I know we are all excited about these changes, just keep it clean folks. We'll be asking for feedback on them and tweaking as we go, so give it a shot and let us know.

    - g
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    "Rebalance" because max skill lvl will increase from 9 -> 12 at next cap?

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    Quote Originally Posted by Ciabarin View Post
    "Rebalance" because max skill lvl will increase from 9 -> 12 at next cap?
    new cap? dont think so
    stranger danger
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    Okay new post:

    Really nice nice update, have to spend some time on skill rebuilds today.

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    Will do!

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    Good job sts can wait to go back to pvp after update done

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    But i thought you said rhino stun range increased?

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    Quote Originally Posted by Ciabarin:1260297
    "Rebalance" because skill lvl will increase from 9 -> 12 at next cap?
    Ahahaha that'd be hilarious, with all the people with 99 dodge and 950 dps running around, claiming to be skillful.

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    i would like to see a "rebalance" of the drop rate of glyphic craft components

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    Umm...I realized that my paws weren't having huge prices for liquidating.Is it just green paws or all paws?

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    Quote Originally Posted by Udontscareme View Post
    Umm...I realized that my paws weren't having huge prices for liquidating.Is it just green paws or all paws?
    Same for my paws, level 10 and 15 purple.

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    yay thanks dev...love ya always....

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    From what I heard, paws aren't even nerfed...
    They still op
    I just bought a pink broom for 125k from cs hoping for it to be selling high and it showed that it could only be liquidated at 105 gold
    Pls do something devs
    Last edited by Udontscareme; 09-10-2013 at 11:58 AM.

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    Major design flaw in terms of viable CTF and FFA in DM:

    Mage's revive skill also gives the 3 sec immunity.

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    Quote Originally Posted by dudetus View Post
    Major design flaw in terms of viable CTF and FFA in DM:

    Mage's revive skill also gives the 3 sec immunity.
    I was afraid of the "rev" doing this. And what do you mean by "design flaw"? I can't log in for another couple of hours.
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    Quote Originally Posted by CrimsonTider View Post
    I was afraid of the "rev" doing this. And what do you mean by "design flaw"? I can't log in for another couple of hours.
    I mean it as a design flaw as I do not suspect it was intended that mage's revive would grant invincibility as well. AfaIk the reason for the 3 sec invulnerability was to prevent spawning in CTF.

    If mages revive stays this way, the absolute best CTF team would consist from 3 pallies just reviving eachothers everywhere.

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    Quote Originally Posted by dudetus View Post
    I mean it as a design flaw as I do not suspect it was intended that mage's revive would grant invincibility as well. AfaIk the reason for the 3 sec invulnerability was to prevent spawning in CTF.

    If mages revive stays this way, the absolute best CTF team would consist from 3 pallies just reviving eachothers everywhere.
    I thought that is what you meant but wasn't sure. Thought you may have found another bug. And I agree... I logged on just for a sec early on my bird, found a CTF game where I was with two mages and purposely died only to be revived to wipe out the other team.

    Other thing I am noticing is that now dodge has been nerfed within skills and BoM was nerfed with mages, everyone is turning to strength gear to add the extra dodge lacking within skills and for greater survivability. If the Savage Scythe does get a nerf in damage, bears will be as worthless (damage wise) as rhino's.
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    Quote Originally Posted by CrimsonTider View Post
    I thought that is what you meant but wasn't sure. Thought you may have found another bug. And I agree... I logged on just for a sec early on my bird, found a CTF game where I was with two mages and purposely died only to be revived to wipe out the other team.

    Other thing I am noticing is that now dodge has been nerfed within skills and BoM was nerfed with mages, everyone is turning to strength gear to add the extra dodge lacking within skills and for greater survivability. If the Savage Scythe does get a nerf in damage, bears will be as worthless (damage wise) as rhino's.
    Bears will never be that bad as long as they have rage

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