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  Click here to go to the first Dev post in this thread.   Thread: 2013-09-12 Content Update (129730)

  1. #21
    Member Cookieblitzz's Avatar
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    Finally they buffed hooks lol
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    Sorcerers the new OP class? Find out on the next episode of "Forum Rants"

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    Thank you very much ,great update

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    Senior Member wariortheturk's Avatar
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    Zzzz where is bug fix? I cant upgrade mythic. Quest bug. I always send mail.and bug report

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    Senior Member KingMartin's Avatar
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    Thanks

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    Forum Adept cyrusrevange's Avatar
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    Quote Originally Posted by wvhills View Post
    so everyone's damage is buffed in pvp except rogues, you know the single target damage dealers? Looks more and more like I'm taking this season off from pvp. hopefully next will be more rogue friendly. I need to pad my gold and pve kill count anyway.
    Comon rogues are super warrior they have great DPS , critic, damage and they kill only bye few shots in pvp, what else you want,? warrior should have better damage, so even without arcane items they should stand against rogues..

  7. #27
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    Please fix also the pet ethyl, it destroys the clock!

  8. #28
    Senior Member wariortheturk's Avatar
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    Quote Originally Posted by wariortheturk View Post
    Zzzz where is bug fix? I cant upgrade mythic. Quest bug. I always send mail.and bug report

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    Ty u fixed.np now

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  9. #29
    Senior Member iluvataris's Avatar
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    Quote Originally Posted by luinthir View Post
    Please fix also the pet ethyl, it destroys the clock!
    Ethyl also destroys shadow vail
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  10. #30
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    omg why lower rogues damge and give higher to wariors not fair coz wariors are hard to kill now they would be op. why not friendly to rogues wish rogues dmge are back to normal....

  11. #31
    Senior Member iluvataris's Avatar
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    And this is ganna be a rocky road for us rogues.
    Also are lovely noisy is in game right now and theres a bug maybe. She cant join arena. Takes her to town.


    Edit shuyal arena not pvp
    Last edited by iluvataris; 09-12-2013 at 01:48 PM.
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  12. #32
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    Very nice.
    PL: arunflit L.52 Enchantress & biofliter L.27 Archer, AL:biofliterme L.51 Sorcerer & biofliter L.26 Warrior.

  13. #33
    Junior Member pchard's Avatar
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    tnxxxxxxxxxx STS

  14. #34
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    Waited for hooks and just 13dmg and only 8 dps more than the legendary wep
    Where is the hp and mana buff on hooks u promised lol

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    But what about buffing mythic warrior sword and shield? 36 lvl dimensional targe has better damage/dps than warrior mythic weapon.

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    Hooks need to be re checked this will make 0 difence its same as the hooks whitout buff idk wut this mean a joke?f

  17.   Click here to go to the next Dev post in this thread.   #37
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by wariortheturk View Post
    Zzzz where is bug fix? I cant upgrade mythic. Quest bug. I always send mail.and bug report

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    This should be fixed. Delete the quest and take it again and you should be reset and able to complete again.

  18. #38
    Senior Member iluvataris's Avatar
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    Btw great update! Packed full of goodies. Although your making things difficult for us rogues lol jk......but really. Lol anyways great job!
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    A non elite legendary from locks has 20 more dps than hooks still and 6more dmg wuts the point of updating hooks i dont understand lol

  20. #40
    Guardian of Alterra JaytB's Avatar
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    Ok, so I just tested the sorcerers' skills and I love the crit but...

    The forward dash, although cool and probably usefull for PvP, propels you forward way too far. gale, in PvE, is used as a crowd control skill. It's charged for max AoE Dmg and 50% shield.

    The problem now is that you can't use Gale as a crowd control skill anymore because if you get within effective distance to use it, it propels you way past any mobs.

    The forward dash would be useful if it just moved your toon forward enough to be close to the mobs, so you could use it for example to drop your time afterwards. As it stands now, you sorcerers flings half across the map, generally in a very bad position way too far from any mobs.

    Personally, I'd either like the distance shortened or moved the forward dash back to uncharged.

    Edit: another solution would be to move both AoE and armor to both uncharged and charged, and then leave the forward dash as it is. Personally I would prefer this option. For PvE you need that 50% extra armor if you're not running with a shield and/or heal build.

    As it stands now, you'll often get killed when charging gale to get that 50% extra armor. Sorcerers are squishy (they don't have high armor/health like a warrior, or dodge like a rogue) so moving armor to uncharged and charged would help a lot during elite runs IMO.
    Last edited by JaytB; 09-12-2013 at 02:04 PM.


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